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giesCANne/help/index.html
T
Collin Kidder ca9b83ddc9 Switched from QtHelp to using straight HTML files for help.
This is because AppImage (for linux) is readonly and QtHelp requires
write access. But, HTML files shouldn't.
2019-08-18 18:52:15 -04:00

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN"
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<title>Welcome to SavvyCAN V189 documentation!</title>
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<div class="section" id="welcome-to-savvycan-v189-documentation">
<h1>Welcome to SavvyCAN V189 documentation!</h1>
<p>Contents:</p>
<div class="toctree-wrapper compound">
<ul>
<li class="toctree-l1"><a class="reference internal" href="mainscreen.html">1. Main / Start Up Screen</a></li>
<li class="toctree-l1"><a class="reference internal" href="mainscreen.html#the-main-frame-list">2. The Main Frame List</a></li>
<li class="toctree-l1"><a class="reference internal" href="mainscreen.html#the-bottom-statusbar">3. The Bottom Statusbar</a></li>
<li class="toctree-l1"><a class="reference internal" href="mainscreen.html#the-rest-of-the-main-window">4. The Rest of the Main Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="mainscreen.html#loading-and-saving-frames">5. Loading And Saving Frames</a></li>
<li class="toctree-l1"><a class="reference internal" href="mainscreen.html#filters">6. Filters</a></li>
<li class="toctree-l1"><a class="reference internal" href="mainscreen.html#what-is-dbc-and-why-would-i-care">7. What is DBC and why would I care?!</a></li>
<li class="toctree-l1"><a class="reference internal" href="mainscreen.html#how-dbc-interacts-with-the-main-screen">8. How DBC interacts with the main screen:</a></li>
<li class="toctree-l1"><a class="reference internal" href="connectionwindow.html">9. Connection Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="connectionwindow.html#connecting-to-a-dongle">10. Connecting To A Dongle</a></li>
<li class="toctree-l1"><a class="reference internal" href="connectionwindow.html#debugging-connection-problems">11. Debugging Connection Problems</a></li>
<li class="toctree-l1"><a class="reference internal" href="preferences.html">12. Preference Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="preferences.html#setting-preferences">13. Setting Preferences</a></li>
<li class="toctree-l1"><a class="reference internal" href="dbc_manager.html">14. DBC File Manager</a></li>
<li class="toctree-l1"><a class="reference internal" href="dbc_manager.html#working-with-dbc-files">15. Working with DBC Files</a></li>
<li class="toctree-l1"><a class="reference internal" href="dbc_manager.html#dbc-file-ordering">16. DBC File Ordering</a></li>
<li class="toctree-l1"><a class="reference internal" href="dbc_editor.html">17. DBC Message Editor</a></li>
<li class="toctree-l1"><a class="reference internal" href="dbc_editor.html#working-with-nodes">18. Working with Nodes</a></li>
<li class="toctree-l1"><a class="reference internal" href="dbc_editor.html#working-with-messages">19. Working with Messages</a></li>
<li class="toctree-l1"><a class="reference internal" href="signaleditor.html">20. DBC Signal Editor</a></li>
<li class="toctree-l1"><a class="reference internal" href="signaleditor.html#defining-and-editing-signals">21. Defining and Editing Signals</a></li>
<li class="toctree-l1"><a class="reference internal" href="graphwindow.html">22. Graphing Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="graphwindow.html#creating-a-new-graph">23. Creating a new Graph</a></li>
<li class="toctree-l1"><a class="reference internal" href="graphwindow.html#selecting-a-graph">24. Selecting a Graph</a></li>
<li class="toctree-l1"><a class="reference internal" href="graphwindow.html#editing-a-graph">25. Editing a Graph</a></li>
<li class="toctree-l1"><a class="reference internal" href="graphwindow.html#deleting-graphs">26. Deleting Graphs</a></li>
<li class="toctree-l1"><a class="reference internal" href="graphwindow.html#moving-around">27. Moving Around</a></li>
<li class="toctree-l1"><a class="reference internal" href="graphwindow.html#loading-and-saving-graphs">28. Loading and Saving Graphs</a></li>
<li class="toctree-l1"><a class="reference internal" href="graphwindow.html#real-time-graphing">29. Real Time Graphing</a></li>
<li class="toctree-l1"><a class="reference internal" href="graphwindow.html#hidden-tricks">30. Hidden Tricks</a></li>
<li class="toctree-l1"><a class="reference internal" href="graphsetup.html">31. Graph Setup</a></li>
<li class="toctree-l1"><a class="reference internal" href="graphsetup.html#setting-up-a-graph">32. Setting up a Graph</a></li>
<li class="toctree-l1"><a class="reference internal" href="graphsetup.html#graphing-a-dbc-signal">33. Graphing a DBC Signal</a></li>
<li class="toctree-l1"><a class="reference internal" href="graphsetup.html#manual-signal-graphing-or-editing">34. Manual Signal Graphing (Or Editing)</a></li>
<li class="toctree-l1"><a class="reference internal" href="flowview.html">35. Flow View Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="flowview.html#the-purpose-of-flow-view">36. The Purpose of Flow View</a></li>
<li class="toctree-l1"><a class="reference internal" href="flowview.html#selecting-an-id-to-flow">37. Selecting an ID to Flow</a></li>
<li class="toctree-l1"><a class="reference internal" href="flowview.html#viewing-the-flow">38. Viewing the Flow</a></li>
<li class="toctree-l1"><a class="reference internal" href="flowview.html#controlling-the-flow">39. Controlling the Flow</a></li>
<li class="toctree-l1"><a class="reference internal" href="flowview.html#additional-control-options">40. Additional control options</a></li>
<li class="toctree-l1"><a class="reference internal" href="flowview.html#reference-values">41. Reference Values</a></li>
<li class="toctree-l1"><a class="reference internal" href="flowview.html#seeking-to-specific-values">42. Seeking to Specific Values</a></li>
<li class="toctree-l1"><a class="reference internal" href="bisector.html">43. Bisector Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="bisector.html#using-the-bisector-window">44. Using the Bisector Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="sniffer.html">45. Sniffer Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="sniffer.html#using-the-sniffer-window">46. Using the Sniffer Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="sniffer.html#notching-and-unnotching">47. Notching and Unnotching</a></li>
<li class="toctree-l1"><a class="reference internal" href="sniffer.html#advanced-options">48. Advanced Options</a></li>
<li class="toctree-l1"><a class="reference internal" href="sniffer.html#never-expire-ids">49. Never Expire IDs</a></li>
<li class="toctree-l1"><a class="reference internal" href="sniffer.html#mute-notched-bits">50. Mute notched bits</a></li>
<li class="toctree-l1"><a class="reference internal" href="sniffer.html#fade-inactive-bytes">51. Fade inactive bytes</a></li>
<li class="toctree-l1"><a class="reference internal" href="sniffer.html#view-bits">52. View Bits</a></li>
<li class="toctree-l1"><a class="reference internal" href="framedetails.html">53. Frame Details Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="framedetails.html#the-purpose-of-frame-details-window">54. The Purpose of Frame Details Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="filecomparison.html">55. File Comparison Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="filecomparison.html#the-purpose-of-the-file-comparator">56. The Purpose of the File Comparator</a></li>
<li class="toctree-l1"><a class="reference internal" href="filecomparison.html#the-layout-of-the-differences-list">57. The layout of the differences list</a></li>
<li class="toctree-l1"><a class="reference internal" href="fuzzingwindow.html">58. Fuzzing Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="fuzzingwindow.html#the-purpose-of-fuzzing">59. The Purpose of Fuzzing</a></li>
<li class="toctree-l1"><a class="reference internal" href="fuzzingwindow.html#fuzzing-is-dangerous">60. Fuzzing is Dangerous</a></li>
<li class="toctree-l1"><a class="reference internal" href="fuzzingwindow.html#controlling-the-fuzzy-beast">61. Controlling the Fuzzy Beast</a></li>
<li class="toctree-l1"><a class="reference internal" href="fuzzingwindow.html#pulling-the-trigger">62. Pulling the Trigger</a></li>
<li class="toctree-l1"><a class="reference internal" href="isotp_decoder.html">63. ISO-TP Decoder</a></li>
<li class="toctree-l1"><a class="reference internal" href="isotp_decoder.html#using-the-iso-tp-decoder">64. Using the ISO-TP Decoder</a></li>
<li class="toctree-l1"><a class="reference internal" href="rangestate.html">65. Range State Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="rangestate.html#using-the-range-state-window">66. Using the Range State Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="uds_scanner.html">67. UDS Scan Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="uds_scanner.html#purpose-of-the-uds-scan-window">68. Purpose of the UDS Scan Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="uds_scanner.html#using-the-uds-scan-window">69. Using the UDS Scan Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="playbackwindow.html">70. Playback Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="playbackwindow.html#preparing-frames-for-playback">71. Preparing Frames for Playback</a></li>
<li class="toctree-l1"><a class="reference internal" href="playbackwindow.html#playing-back-frames">72. Playing Back Frames</a></li>
<li class="toctree-l1"><a class="reference internal" href="playbackwindow.html#playback-status">73. Playback Status</a></li>
<li class="toctree-l1"><a class="reference internal" href="customsender.html">74. Custom Sender Window</a></li>
<li class="toctree-l1"><a class="reference internal" href="customsender.html#general-overview">75. General Overview</a></li>
<li class="toctree-l1"><a class="reference internal" href="customsender.html#layout-of-the-view">76. Layout of the View</a></li>
<li class="toctree-l1"><a class="reference internal" href="customsender.html#writing-trigger-rules">77. Writing Trigger Rules</a></li>
<li class="toctree-l1"><a class="reference internal" href="customsender.html#writing-modifications">78. Writing Modifications</a></li>
<li class="toctree-l1"><a class="reference internal" href="scriptingwindow.html">79. Scripting Interface</a></li>
<li class="toctree-l1"><a class="reference internal" href="scriptingwindow.html#purpose-of-the-scripting-interface">80. Purpose of the Scripting Interface</a></li>
<li class="toctree-l1"><a class="reference internal" href="scriptingwindow.html#managing-scripts">81. Managing Scripts</a></li>
<li class="toctree-l1"><a class="reference internal" href="scriptingwindow.html#getting-script-status">82. Getting Script Status</a></li>
<li class="toctree-l1"><a class="reference internal" href="scriptingwindow.html#writing-scripts">83. Writing Scripts</a></li>
<li class="toctree-l1"><a class="reference internal" href="scriptingwindow.html#callback-functions">84. Callback Functions</a></li>
<li class="toctree-l1"><a class="reference internal" href="scriptingwindow.html#the-host-object">85. The host Object</a></li>
<li class="toctree-l1"><a class="reference internal" href="scriptingwindow.html#the-can-object">86. The can Object</a></li>
<li class="toctree-l1"><a class="reference internal" href="scriptingwindow.html#the-isotp-object">87. The isotp Object</a></li>
<li class="toctree-l1"><a class="reference internal" href="scriptingwindow.html#the-uds-object">88. The uds Object</a></li>
<li class="toctree-l1"><a class="reference internal" href="scriptingwindow.html#a-full-example-script">89. A full example script</a></li>
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