Fixes to allow for rapid frame updating in screens that need it, more
implementation of UDS scanner (and fixes to make it work with current code base)
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-1
@@ -2,6 +2,7 @@
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#define UDSSCANWINDOW_H
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#include "can_structs.h"
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#include "connections/canconnection.h"
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#include <QDialog>
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@@ -19,7 +20,7 @@ public:
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private slots:
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void updatedFrames(int numFrames);
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void rapidFrames(int numFrames);
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void rapidFrames(const CANConnection* conn, const QVector<CANFrame>& pFrames);
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void scanUDS();
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void timeOut();
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@@ -32,6 +33,7 @@ private:
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bool currentlyRunning;
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void sendNextMsg();
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void sendOnBuses(CANFrame &frame, int buses);
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};
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#endif // UDSSCANWINDOW_H
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