Additional coding on discrete state window.

This commit is contained in:
Collin Kidder
2016-02-22 21:05:43 -05:00
parent 56dbb32589
commit 6e0000dcad
3 changed files with 390 additions and 119 deletions
+171 -22
View File
@@ -14,9 +14,47 @@ DiscreteStateWindow::DiscreteStateWindow(const QVector<CANFrame> *frames, QWidge
timer = new QTimer();
timer->setInterval(100);
isRealtime = ui->rbRealtime->isChecked();
typeChanged();
connect(ui->btnStart, SIGNAL(clicked(bool)), this, SLOT(handleStartButton()));
connect(timer, SIGNAL(timeout()), this, SLOT(handleTick()));
connect(MainWindow::getReference(), SIGNAL(framesUpdated(int)), this, SLOT(updatedFrames(int)));
connect(ui->rbLogged, SIGNAL(clicked(bool)), this, SLOT(typeChanged()));
connect(ui->rbRealtime, SIGNAL(clicked(bool)), this, SLOT(typeChanged()));
connect(ui->btnAll, &QAbstractButton::clicked,
[=]()
{
for (int i = 0; i < ui->listID->count(); i++)
{
QListWidgetItem *item = ui->listID->item(i);
item->setCheckState(Qt::Checked);
idFilters[Utility::ParseStringToNum(item->text())] = true;
}
});
connect(ui->btnNone, &QAbstractButton::clicked,
[=]()
{
for (int i = 0; i < ui->listID->count(); i++)
{
QListWidgetItem *item = ui->listID->item(i);
item->setCheckState(Qt::Unchecked);
idFilters[Utility::ParseStringToNum(item->text())] = false;
}
});
connect(ui->listID, &QListWidget::itemChanged,
[=](QListWidgetItem *item)
{
bool isChecked = false;
int id = Utility::ParseStringToNum(item->text());
if (item->checkState() == Qt::Checked) isChecked = true;
idFilters[id] = isChecked;
});
refreshFilterList();
}
DiscreteStateWindow::~DiscreteStateWindow()
@@ -33,14 +71,45 @@ DiscreteStateWindow::~DiscreteStateWindow()
delete ui;
}
void DiscreteStateWindow::typeChanged()
{
if (ui->rbLogged->isChecked())
{
ui->spinFreq->setEnabled(false);
ui->spinIterations->setEnabled(false);
ui->lblStatus->setEnabled(false);
ui->spinMaxBits->setEnabled(true);
ui->spinMinBits->setEnabled(true);
ui->listID->setEnabled(true);
ui->btnAll->setEnabled(true);
ui->btnNone->setEnabled(true);
isRealtime = false;
}
else
{
ui->spinFreq->setEnabled(true);
ui->spinIterations->setEnabled(true);
ui->lblStatus->setEnabled(true);
ui->spinMaxBits->setEnabled(false);
ui->spinMinBits->setEnabled(false);
ui->listID->setEnabled(false);
ui->btnAll->setEnabled(false);
ui->btnNone->setEnabled(false);
isRealtime = true;
}
}
void DiscreteStateWindow::updatedFrames(int numFrames)
{
CANFrame thisFrame;
if (numFrames == -1) //all frames deleted. Kill the display
{
ui->listID->clear();
idFilters.clear();
}
else if (numFrames == -2) //all new set of frames. Reset
{
refreshFilterList();
}
else //just got some new frames. See if they are relevant.
{
@@ -48,12 +117,43 @@ void DiscreteStateWindow::updatedFrames(int numFrames)
for (int i = modelFrames->count() - numFrames; i < modelFrames->count(); i++)
{
thisFrame = modelFrames->at(i);
if (!idFilters.contains(thisFrame.ID))
{
idFilters.insert(thisFrame.ID, true);
QListWidgetItem* listItem = new QListWidgetItem(Utility::formatNumber(thisFrame.ID), ui->listID);
listItem->setFlags(listItem->flags() | Qt::ItemIsUserCheckable); // set checkable flag
listItem->setCheckState(Qt::Checked); //default all filters to be set active
}
if (operatingState == DWStates::IDLE) stateFrames[0]->append(thisFrame);
else stateFrames[currToggleState + 1]->append(thisFrame);
}
}
}
void DiscreteStateWindow::refreshFilterList()
{
int id;
idFilters.clear();
ui->listID->clear();
for (int i = 0; i < modelFrames->length(); i++)
{
id = modelFrames->at(i).ID;
if (!idFilters.contains(id))
{
idFilters.insert(id, true);
QListWidgetItem* listItem = new QListWidgetItem(Utility::formatNumber(id), ui->listID);
listItem->setFlags(listItem->flags() | Qt::ItemIsUserCheckable); // set checkable flag
listItem->setCheckState(Qt::Checked); //default all filters to be set active
}
}
ui->listID->sortItems();
}
void DiscreteStateWindow::showEvent(QShowEvent* event)
{
QDialog::showEvent(event);
@@ -97,7 +197,7 @@ void DiscreteStateWindow::updateStateLabel()
switch(operatingState)
{
case DWStates::IDLE:
ui->lblStatus->setText("WAIT");
ui->lblStatus->setText("IDLE");
pal = ui->lblStatus->palette();
pal.setColor(QPalette::WindowText, Qt::red);
ui->lblStatus->setPalette(pal);
@@ -109,7 +209,7 @@ void DiscreteStateWindow::updateStateLabel()
ui->lblStatus->setPalette(pal);
break;
case DWStates::COUNTDOWN_WAITING:
ui->lblStatus->setText("Return to resting state");
ui->lblStatus->setText("Wait....");
pal = ui->lblStatus->palette();
pal.setColor(QPalette::WindowText, Qt::red);
ui->lblStatus->setPalette(pal);
@@ -120,32 +220,45 @@ void DiscreteStateWindow::updateStateLabel()
pal.setColor(QPalette::WindowText, Qt::green);
ui->lblStatus->setPalette(pal);
break;
case DWStates::DONE:
ui->lblStatus->setText("DONE");
pal = ui->lblStatus->palette();
pal.setColor(QPalette::WindowText, Qt::green);
ui->lblStatus->setPalette(pal);
break;
}
}
void DiscreteStateWindow::handleStartButton()
{
operatingState = DWStates::COUNTDOWN_SIGNAL;
ticksPerStateChange = ticksUntilStateChange = ui->spinFreq->value() * 10;
numToggleStates = ui->spinStates->value();
numIterations = ui->spinIterations->value();
currToggleState = 0;
currIteration = 0;
for (int i = 0; i < stateFrames.count(); i++)
if (isRealtime)
{
stateFrames[i]->clear();
delete(stateFrames[i]);
}
operatingState = DWStates::COUNTDOWN_SIGNAL;
for (int j = 0; j <= numToggleStates; j++)
ticksPerStateChange = ticksUntilStateChange = ui->spinFreq->value() * 10;
numToggleStates = ui->spinStates->value();
numIterations = ui->spinIterations->value();
currToggleState = 0;
currIteration = 0;
for (int i = stateFrames.count() - 1; i > 0; i--)
{
stateFrames[i]->clear();
stateFrames.removeAt(i);
}
for (int j = 0; j <= numToggleStates; j++)
{
stateFrames.append(new QVector<CANFrame>());
}
timer->start();
}
else
{
stateFrames.append(new QVector<CANFrame>());
calculateResults();
}
timer->start();
}
void DiscreteStateWindow::handleTick()
@@ -168,11 +281,11 @@ void DiscreteStateWindow::handleTick()
{
ticksUntilStateChange = ticksPerStateChange;
currIteration++;
if (currIteration == numIterations)
if (currIteration > numIterations)
{
operatingState = DWStates::IDLE;
timer->stop();
//call to calculate our findings here.
calculateResults();
}
else operatingState = DWStates::COUNTDOWN_SIGNAL;
}
@@ -184,7 +297,7 @@ void DiscreteStateWindow::handleTick()
ticksUntilStateChange = ticksPerStateChange;
operatingState = DWStates::COUNTDOWN_WAITING;
currToggleState++;
if (currToggleState == numToggleStates) currToggleState = 0;
if (currToggleState > numToggleStates) currToggleState = 0;
}
break;
}
@@ -193,5 +306,41 @@ void DiscreteStateWindow::handleTick()
void DiscreteStateWindow::calculateResults()
{
int minBits, maxBits;
if (isRealtime)
{
}
else //use already loaded frames from main cache
{
//basic overview: run through all ID filters and see if it is enabled.
//If so add it to a giant list of messages by ID where each ID has its own
//list of messages
//Then, for each ID start a loop that runs from largest bits to smallest bits for scan
//For each value run through the algorithm for all messages. At the end list any matches
//the simplest approach seems to be to grab that number of bits and then record every
//unique value. IF the # of unique values is the same as the number of states then
//we've got a match.It should be noted that the # of states must be at least 2 - the idle
//state is 1 and then a second state at the minimum. Turn signals might be 3 states then
minBits = ui->spinMinBits->value();
maxBits = ui->spinMaxBits->value();
QHash<int, bool>::const_iterator it;
QList<CANFrame> frameCache;
for (it = idFilters.begin(); it != idFilters.end(); ++it)
{
if (it.value())
{
frameCache.clear();
for (int i = 0; i < modelFrames->count(); i++)
{
if (modelFrames->at(i).ID == it.key()) frameCache.append(modelFrames->at(i));
}
for (int bits = maxBits; bits >= minBits; bits--)
{
QList<int> values;
}
}
}
}
}