Additional coding on discrete state window.
This commit is contained in:
+171
-22
@@ -14,9 +14,47 @@ DiscreteStateWindow::DiscreteStateWindow(const QVector<CANFrame> *frames, QWidge
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timer = new QTimer();
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timer->setInterval(100);
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isRealtime = ui->rbRealtime->isChecked();
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typeChanged();
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connect(ui->btnStart, SIGNAL(clicked(bool)), this, SLOT(handleStartButton()));
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connect(timer, SIGNAL(timeout()), this, SLOT(handleTick()));
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connect(MainWindow::getReference(), SIGNAL(framesUpdated(int)), this, SLOT(updatedFrames(int)));
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connect(ui->rbLogged, SIGNAL(clicked(bool)), this, SLOT(typeChanged()));
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connect(ui->rbRealtime, SIGNAL(clicked(bool)), this, SLOT(typeChanged()));
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connect(ui->btnAll, &QAbstractButton::clicked,
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[=]()
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{
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for (int i = 0; i < ui->listID->count(); i++)
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{
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QListWidgetItem *item = ui->listID->item(i);
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item->setCheckState(Qt::Checked);
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idFilters[Utility::ParseStringToNum(item->text())] = true;
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}
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});
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connect(ui->btnNone, &QAbstractButton::clicked,
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[=]()
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{
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for (int i = 0; i < ui->listID->count(); i++)
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{
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QListWidgetItem *item = ui->listID->item(i);
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item->setCheckState(Qt::Unchecked);
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idFilters[Utility::ParseStringToNum(item->text())] = false;
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}
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});
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connect(ui->listID, &QListWidget::itemChanged,
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[=](QListWidgetItem *item)
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{
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bool isChecked = false;
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int id = Utility::ParseStringToNum(item->text());
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if (item->checkState() == Qt::Checked) isChecked = true;
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idFilters[id] = isChecked;
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});
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refreshFilterList();
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}
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DiscreteStateWindow::~DiscreteStateWindow()
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@@ -33,14 +71,45 @@ DiscreteStateWindow::~DiscreteStateWindow()
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delete ui;
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}
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void DiscreteStateWindow::typeChanged()
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{
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if (ui->rbLogged->isChecked())
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{
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ui->spinFreq->setEnabled(false);
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ui->spinIterations->setEnabled(false);
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ui->lblStatus->setEnabled(false);
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ui->spinMaxBits->setEnabled(true);
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ui->spinMinBits->setEnabled(true);
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ui->listID->setEnabled(true);
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ui->btnAll->setEnabled(true);
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ui->btnNone->setEnabled(true);
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isRealtime = false;
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}
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else
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{
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ui->spinFreq->setEnabled(true);
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ui->spinIterations->setEnabled(true);
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ui->lblStatus->setEnabled(true);
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ui->spinMaxBits->setEnabled(false);
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ui->spinMinBits->setEnabled(false);
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ui->listID->setEnabled(false);
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ui->btnAll->setEnabled(false);
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ui->btnNone->setEnabled(false);
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isRealtime = true;
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}
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}
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void DiscreteStateWindow::updatedFrames(int numFrames)
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{
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CANFrame thisFrame;
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if (numFrames == -1) //all frames deleted. Kill the display
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{
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ui->listID->clear();
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idFilters.clear();
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}
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else if (numFrames == -2) //all new set of frames. Reset
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{
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refreshFilterList();
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}
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else //just got some new frames. See if they are relevant.
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{
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@@ -48,12 +117,43 @@ void DiscreteStateWindow::updatedFrames(int numFrames)
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for (int i = modelFrames->count() - numFrames; i < modelFrames->count(); i++)
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{
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thisFrame = modelFrames->at(i);
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if (!idFilters.contains(thisFrame.ID))
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{
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idFilters.insert(thisFrame.ID, true);
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QListWidgetItem* listItem = new QListWidgetItem(Utility::formatNumber(thisFrame.ID), ui->listID);
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listItem->setFlags(listItem->flags() | Qt::ItemIsUserCheckable); // set checkable flag
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listItem->setCheckState(Qt::Checked); //default all filters to be set active
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}
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if (operatingState == DWStates::IDLE) stateFrames[0]->append(thisFrame);
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else stateFrames[currToggleState + 1]->append(thisFrame);
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}
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}
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}
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void DiscreteStateWindow::refreshFilterList()
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{
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int id;
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idFilters.clear();
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ui->listID->clear();
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for (int i = 0; i < modelFrames->length(); i++)
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{
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id = modelFrames->at(i).ID;
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if (!idFilters.contains(id))
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{
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idFilters.insert(id, true);
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QListWidgetItem* listItem = new QListWidgetItem(Utility::formatNumber(id), ui->listID);
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listItem->setFlags(listItem->flags() | Qt::ItemIsUserCheckable); // set checkable flag
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listItem->setCheckState(Qt::Checked); //default all filters to be set active
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}
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}
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ui->listID->sortItems();
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}
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void DiscreteStateWindow::showEvent(QShowEvent* event)
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{
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QDialog::showEvent(event);
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@@ -97,7 +197,7 @@ void DiscreteStateWindow::updateStateLabel()
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switch(operatingState)
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{
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case DWStates::IDLE:
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ui->lblStatus->setText("WAIT");
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ui->lblStatus->setText("IDLE");
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pal = ui->lblStatus->palette();
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pal.setColor(QPalette::WindowText, Qt::red);
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ui->lblStatus->setPalette(pal);
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@@ -109,7 +209,7 @@ void DiscreteStateWindow::updateStateLabel()
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ui->lblStatus->setPalette(pal);
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break;
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case DWStates::COUNTDOWN_WAITING:
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ui->lblStatus->setText("Return to resting state");
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ui->lblStatus->setText("Wait....");
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pal = ui->lblStatus->palette();
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pal.setColor(QPalette::WindowText, Qt::red);
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ui->lblStatus->setPalette(pal);
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@@ -120,32 +220,45 @@ void DiscreteStateWindow::updateStateLabel()
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pal.setColor(QPalette::WindowText, Qt::green);
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ui->lblStatus->setPalette(pal);
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break;
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case DWStates::DONE:
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ui->lblStatus->setText("DONE");
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pal = ui->lblStatus->palette();
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pal.setColor(QPalette::WindowText, Qt::green);
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ui->lblStatus->setPalette(pal);
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break;
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}
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}
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void DiscreteStateWindow::handleStartButton()
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{
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operatingState = DWStates::COUNTDOWN_SIGNAL;
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ticksPerStateChange = ticksUntilStateChange = ui->spinFreq->value() * 10;
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numToggleStates = ui->spinStates->value();
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numIterations = ui->spinIterations->value();
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currToggleState = 0;
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currIteration = 0;
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for (int i = 0; i < stateFrames.count(); i++)
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if (isRealtime)
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{
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stateFrames[i]->clear();
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delete(stateFrames[i]);
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}
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operatingState = DWStates::COUNTDOWN_SIGNAL;
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for (int j = 0; j <= numToggleStates; j++)
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ticksPerStateChange = ticksUntilStateChange = ui->spinFreq->value() * 10;
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numToggleStates = ui->spinStates->value();
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numIterations = ui->spinIterations->value();
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currToggleState = 0;
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currIteration = 0;
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for (int i = stateFrames.count() - 1; i > 0; i--)
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{
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stateFrames[i]->clear();
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stateFrames.removeAt(i);
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}
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for (int j = 0; j <= numToggleStates; j++)
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{
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stateFrames.append(new QVector<CANFrame>());
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}
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timer->start();
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}
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else
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{
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stateFrames.append(new QVector<CANFrame>());
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calculateResults();
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}
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timer->start();
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}
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void DiscreteStateWindow::handleTick()
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@@ -168,11 +281,11 @@ void DiscreteStateWindow::handleTick()
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{
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ticksUntilStateChange = ticksPerStateChange;
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currIteration++;
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if (currIteration == numIterations)
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if (currIteration > numIterations)
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{
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operatingState = DWStates::IDLE;
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timer->stop();
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//call to calculate our findings here.
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calculateResults();
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}
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else operatingState = DWStates::COUNTDOWN_SIGNAL;
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}
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@@ -184,7 +297,7 @@ void DiscreteStateWindow::handleTick()
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ticksUntilStateChange = ticksPerStateChange;
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operatingState = DWStates::COUNTDOWN_WAITING;
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currToggleState++;
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if (currToggleState == numToggleStates) currToggleState = 0;
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if (currToggleState > numToggleStates) currToggleState = 0;
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}
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break;
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}
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@@ -193,5 +306,41 @@ void DiscreteStateWindow::handleTick()
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void DiscreteStateWindow::calculateResults()
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{
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int minBits, maxBits;
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if (isRealtime)
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{
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}
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else //use already loaded frames from main cache
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{
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//basic overview: run through all ID filters and see if it is enabled.
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//If so add it to a giant list of messages by ID where each ID has its own
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//list of messages
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//Then, for each ID start a loop that runs from largest bits to smallest bits for scan
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//For each value run through the algorithm for all messages. At the end list any matches
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//the simplest approach seems to be to grab that number of bits and then record every
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//unique value. IF the # of unique values is the same as the number of states then
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//we've got a match.It should be noted that the # of states must be at least 2 - the idle
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//state is 1 and then a second state at the minimum. Turn signals might be 3 states then
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minBits = ui->spinMinBits->value();
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maxBits = ui->spinMaxBits->value();
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QHash<int, bool>::const_iterator it;
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QList<CANFrame> frameCache;
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for (it = idFilters.begin(); it != idFilters.end(); ++it)
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{
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if (it.value())
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{
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frameCache.clear();
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for (int i = 0; i < modelFrames->count(); i++)
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{
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if (modelFrames->at(i).ID == it.key()) frameCache.append(modelFrames->at(i));
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}
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for (int bits = maxBits; bits >= minBits; bits--)
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{
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QList<int> values;
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}
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}
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}
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}
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}
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@@ -15,7 +15,8 @@ enum DiscreteWindowState
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IDLE,
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COUNTDOWN_SIGNAL,
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COUNTDOWN_WAITING,
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GETTING_SIGNAL
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GETTING_SIGNAL,
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DONE
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};
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}
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@@ -33,6 +34,7 @@ private slots:
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void updatedFrames(int);
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void handleStartButton();
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void handleTick();
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void typeChanged();
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private:
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Ui::DiscreteStateWindow *ui;
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@@ -46,7 +48,10 @@ private:
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int currToggleState;
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int numIterations;
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int currIteration;
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bool isRealtime;
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QHash<int, bool> idFilters;
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void refreshFilterList();
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void closeEvent(QCloseEvent *event);
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void readSettings();
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void writeSettings();
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+213
-96
@@ -6,8 +6,8 @@
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<rect>
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<x>0</x>
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<y>0</y>
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<width>400</width>
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<height>300</height>
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<width>749</width>
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<height>795</height>
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</rect>
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</property>
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<property name="windowTitle">
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@@ -31,63 +31,232 @@
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</widget>
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</item>
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<item>
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="1" alignment="Qt::AlignHCenter">
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<layout class="QHBoxLayout" name="horizontalLayout_3">
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<item>
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<widget class="QLabel" name="label_3">
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<property name="text">
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<string>Number of States:</string>
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</property>
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</widget>
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</item>
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<item row="0" column="0" alignment="Qt::AlignHCenter">
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<widget class="QLabel" name="label_2">
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<property name="text">
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<string>Toggle Frequency (Seconds)</string>
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QSpinBox" name="spinFreq">
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<property name="minimum">
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<number>1</number>
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</property>
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<property name="maximum">
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<number>30</number>
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</property>
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<property name="value">
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<number>2</number>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<item>
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<widget class="QSpinBox" name="spinStates">
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<property name="minimum">
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<number>1</number>
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<number>2</number>
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</property>
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<property name="maximum">
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<number>20</number>
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</property>
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</widget>
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</item>
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<item row="0" column="2" alignment="Qt::AlignHCenter">
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<widget class="QLabel" name="label_4">
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<property name="text">
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<string>Iterations</string>
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</property>
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</widget>
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</item>
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<item row="1" column="2">
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<widget class="QSpinBox" name="spinIterations">
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<property name="minimum">
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<number>1</number>
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</property>
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<property name="maximum">
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<number>10</number>
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<number>64</number>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<widget class="QRadioButton" name="rbRealtime">
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<property name="text">
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<string>Realtime</string>
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</property>
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<property name="checked">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QRadioButton" name="rbLogged">
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<property name="text">
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<string>From logged data</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_4" stretch="2,2">
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<item>
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<layout class="QVBoxLayout" name="verticalLayout_3">
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<item>
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<widget class="QLabel" name="label_2">
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<property name="text">
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<string>Toggle Frequency (Seconds)</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QSpinBox" name="spinFreq">
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<property name="minimum">
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<number>1</number>
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</property>
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<property name="maximum">
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<number>30</number>
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</property>
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<property name="value">
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<number>2</number>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLabel" name="label_4">
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<property name="text">
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<string>Iterations</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QSpinBox" name="spinIterations">
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<property name="minimum">
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<number>1</number>
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</property>
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<property name="maximum">
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<number>10</number>
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</property>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>40</height>
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</size>
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</property>
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</spacer>
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</item>
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<item>
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<widget class="QLabel" name="lblStatus">
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<property name="palette">
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<palette>
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<active>
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<colorrole role="WindowText">
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<brush brushstyle="SolidPattern">
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<color alpha="255">
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<red>255</red>
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<green>0</green>
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<blue>0</blue>
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</color>
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</brush>
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</colorrole>
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</active>
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<inactive>
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<colorrole role="WindowText">
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<brush brushstyle="SolidPattern">
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<color alpha="255">
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<red>255</red>
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<green>0</green>
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<blue>0</blue>
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</color>
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</brush>
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</colorrole>
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</inactive>
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<disabled>
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<colorrole role="WindowText">
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<brush brushstyle="SolidPattern">
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<color alpha="255">
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<red>120</red>
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<green>120</green>
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<blue>120</blue>
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</color>
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</brush>
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</colorrole>
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</disabled>
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</palette>
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</property>
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<property name="font">
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<font>
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||||
<family>Nirmala UI</family>
|
||||
<pointsize>26</pointsize>
|
||||
<weight>75</weight>
|
||||
<bold>true</bold>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>WAIT</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_5">
|
||||
<property name="text">
|
||||
<string>Min Bits</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="spinMinBits">
|
||||
<property name="minimum">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>8</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>1</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_6">
|
||||
<property name="text">
|
||||
<string>Max Bits</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="spinMaxBits">
|
||||
<property name="minimum">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>8</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>8</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_7">
|
||||
<property name="text">
|
||||
<string>IDs to Scan</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QListWidget" name="listID"/>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_5">
|
||||
<item>
|
||||
<widget class="QPushButton" name="btnAll">
|
||||
<property name="text">
|
||||
<string>All</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="btnNone">
|
||||
<property name="text">
|
||||
<string>None</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QGridLayout" name="gridLayout"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="btnStart">
|
||||
<property name="text">
|
||||
@@ -95,58 +264,6 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item alignment="Qt::AlignHCenter">
|
||||
<widget class="QLabel" name="lblStatus">
|
||||
<property name="palette">
|
||||
<palette>
|
||||
<active>
|
||||
<colorrole role="WindowText">
|
||||
<brush brushstyle="SolidPattern">
|
||||
<color alpha="255">
|
||||
<red>255</red>
|
||||
<green>0</green>
|
||||
<blue>0</blue>
|
||||
</color>
|
||||
</brush>
|
||||
</colorrole>
|
||||
</active>
|
||||
<inactive>
|
||||
<colorrole role="WindowText">
|
||||
<brush brushstyle="SolidPattern">
|
||||
<color alpha="255">
|
||||
<red>255</red>
|
||||
<green>0</green>
|
||||
<blue>0</blue>
|
||||
</color>
|
||||
</brush>
|
||||
</colorrole>
|
||||
</inactive>
|
||||
<disabled>
|
||||
<colorrole role="WindowText">
|
||||
<brush brushstyle="SolidPattern">
|
||||
<color alpha="255">
|
||||
<red>120</red>
|
||||
<green>120</green>
|
||||
<blue>120</blue>
|
||||
</color>
|
||||
</brush>
|
||||
</colorrole>
|
||||
</disabled>
|
||||
</palette>
|
||||
</property>
|
||||
<property name="font">
|
||||
<font>
|
||||
<family>Nirmala UI</family>
|
||||
<pointsize>26</pointsize>
|
||||
<weight>75</weight>
|
||||
<bold>true</bold>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>WAIT</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
|
||||
Reference in New Issue
Block a user