Moved a lot of the frame playback window functionality to a new class. This allows the functionality to be run

on a separate thread. The performance is a lot better and "use original timing" is now reasonably accurate.
This commit is contained in:
Collin Kidder
2017-11-08 20:38:19 -05:00
parent 10738396c2
commit 3bf19fdbc4
6 changed files with 635 additions and 264 deletions
+4 -2
View File
@@ -64,7 +64,8 @@ SOURCES += main.cpp\
bus_protocols/isotp_handler.cpp \
bus_protocols/j1939_handler.cpp \
bus_protocols/uds_handler.cpp \
jsedit.cpp
jsedit.cpp \
frameplaybackobject.cpp
HEADERS += mainwindow.h \
can_structs.h \
@@ -117,7 +118,8 @@ HEADERS += mainwindow.h \
bus_protocols/j1939_handler.h \
bus_protocols/uds_handler.h \
bus_protocols/isotp_message.h \
jsedit.h
jsedit.h \
frameplaybackobject.h
FORMS += ui/candatagrid.ui \
ui/connectionwindow.ui \
+1
View File
@@ -90,6 +90,7 @@ void ConnectionWindow::showEvent(QShowEvent* event)
readSettings();
ui->tableConnections->selectRow(0);
currentRowChanged(ui->tableConnections->currentIndex(), ui->tableConnections->currentIndex());
handleConnTypeChanged();
}
void ConnectionWindow::closeEvent(QCloseEvent *event)
+456
View File
@@ -0,0 +1,456 @@
#include "frameplaybackobject.h"
FramePlaybackObject::FramePlaybackObject()
{
mThread_p = new QThread();
currentPosition = 0;
playbackInterval = 1;
playbackBurst = 1;
statusCounter = 0;
numBuses = 0;
playbackActive = false;
playbackForward = true;
useOrigTiming = false;
whichBusSend = -1;
}
FramePlaybackObject::~FramePlaybackObject()
{
mThread_p->quit();
mThread_p->wait();
delete mThread_p;
}
quint64 FramePlaybackObject::updatePosition(bool forward)
{
//qDebug() << "updatePosition";
if (forward)
{
if (currentPosition < (currentSeqItem->data.count() - 1)) currentPosition++; //still in same file so keep going
else //hit the end of the current file
{
qDebug() << "hit end of current sequence";
currentSeqItem->currentLoopCount++;
currentPosition = 0;
if (currentSeqItem->currentLoopCount == currentSeqItem->maxLoops) //have we looped enough times?
{
playbackActive = false;
playbackTimer->stop();
emit EndOfFrameCache();
/*
currentSeqNum++; //go forward in the sequence
if (currentSeqNum == seqItems.count()) //are we at the end of the sequence?
{
//reset the loop figures for each sequence entry
for (int i = 0; i < seqItems.count(); i++) seqItems[i].currentLoopCount = 0;
currentSeqNum = 0;
if (ui->cbLoop->isChecked()) //go back to beginning if we're looping the sequence
{
}
else //not looping so stop playback entirely
{
playbackActive = false;
playbackTimer->stop();
}
}
currentSeqItem = &seqItems[currentSeqNum];
ui->tblSequence->setCurrentCell(currentSeqNum, 0);
*/
}
}
}
else
{
if (currentPosition > 0) currentPosition--;
else //hit the beginning of the current sequence
{
qDebug() << "hit start of current sequence";
currentSeqItem->currentLoopCount++;
currentPosition = currentSeqItem->data.count() - 1;
if (currentSeqItem->currentLoopCount == currentSeqItem->maxLoops) //have we looped enough times?
{
playbackActive = false;
playbackTimer->stop();
emit EndOfFrameCache();
/*
currentSeqNum--; //go backward in the sequence
if (currentSeqNum == -1) //are we trying to go past the beginning?
{
//reset the loop figures for each sequence entry
for (int i = 0; i < seqItems.count(); i++) seqItems[i].currentLoopCount = 0;
currentSeqNum = seqItems.count() - 1;
if (ui->cbLoop->isChecked()) //go back to the last sequence entry if we're looping
{
}
else //not looping so stop playback entirely
{
playbackActive = false;
playbackTimer->stop();
}
}
currentSeqItem = &seqItems[currentSeqNum];
ui->tblSequence->setCurrentCell(currentSeqNum, 0);
*/
}
}
}
//updateFrameLabel();
//only send frame out if its ID is checked in the list. Otherwise discard it.
CANFrame *thisFrame = &currentSeqItem->data[currentPosition];
uint32_t originalBus = thisFrame->bus;
if (currentSeqItem->idFilters.find(thisFrame->ID).value())
{
if (whichBusSend > -1)
{
thisFrame->bus = whichBusSend;
sendingBuffer.append(*thisFrame);
}
else if (whichBusSend == -1)
{
for (int c = 0; c < numBuses; c++)
{
thisFrame->bus = c;
sendingBuffer.append(*thisFrame);
}
}
else //from file so retain original bus and send as-is
{
sendingBuffer.append(*thisFrame);
}
thisFrame->bus = originalBus;
}
return thisFrame->timestamp;
}
quint64 FramePlaybackObject::peekPosition(bool forward)
{
int peekCurrentPosition = currentPosition;
if (forward)
{
if (peekCurrentPosition < (currentSeqItem->data.count() - 1)) peekCurrentPosition++; //still in same file so keep going
else //hit the end of the current file
{
return 0xFFFFFFFFFFFFFFFFull;
}
}
else
{
if (peekCurrentPosition > 0) peekCurrentPosition--;
else //hit the beginning of the current sequence
{
return 0xFFFFFFFFFFFFFFFFull;
}
}
CANFrame *thisFrame = &currentSeqItem->data[peekCurrentPosition];
return thisFrame->timestamp;
}
void FramePlaybackObject::piStart()
{
playbackTimer = new QTimer();
playbackTimer->setTimerType(Qt::PreciseTimer);
playbackTimer->setInterval(1);
currentPosition = 0;
playbackActive = false;
playbackForward = true;
whichBusSend = 0;
connect(playbackTimer, &QTimer::timeout, this, &FramePlaybackObject::timerTriggered);
}
void FramePlaybackObject::piStop()
{
playbackTimer->stop();
delete playbackTimer;
}
void FramePlaybackObject::initialize()
{
if( mThread_p && (mThread_p != QThread::currentThread()) )
{
/* move ourself to the thread */
moveToThread(mThread_p); /*TODO handle errors */
/* connect started() */
connect(mThread_p, SIGNAL(started()), this, SLOT(initialize()));
/* start the thread */
mThread_p->start(QThread::HighPriority);
return;
}
/* set started flag */
//mStarted = true;
/* in multithread case, this will be called before entering thread event loop */
return piStart();
}
void FramePlaybackObject::finalize()
{
/* 1) execute in mThread_p context */
if( mThread_p && (mThread_p != QThread::currentThread()) )
{
/* if thread is finished, it means we call this function for the second time so we can leave */
if( !mThread_p->isFinished() )
{
/* we need to call piStop() */
QMetaObject::invokeMethod(this, "finalize",
Qt::BlockingQueuedConnection);
/* 3) stop thread */
mThread_p->quit();
if(!mThread_p->wait()) {
qDebug() << "can't stop thread";
}
}
return;
}
/* 2) call piStop in mThread context */
return piStop();
}
void FramePlaybackObject::startPlaybackForward()
{
/* make sure we execute in mThread context */
if( mThread_p && (mThread_p != QThread::currentThread()) ) {
QMetaObject::invokeMethod(this, "startPlaybackForward",
Qt::BlockingQueuedConnection);
return;
}
playbackActive = true;
playbackForward = true;
if (useOrigTiming)
{
playbackTimer->setInterval(1);
playbackElapsed.start();
if (currentSeqItem->data[currentPosition].timestamp > 2000)
playbackLastTimeStamp = currentSeqItem->data[currentPosition].timestamp - 2000;
else playbackLastTimeStamp = 0;
}
playbackTimer->start();
}
void FramePlaybackObject::startPlaybackBackward()
{
/* make sure we execute in mThread context */
if( mThread_p && (mThread_p != QThread::currentThread()) ) {
QMetaObject::invokeMethod(this, "startPlaybackBackward",
Qt::BlockingQueuedConnection);
return;
}
playbackActive = true;
playbackForward = false;
if (useOrigTiming)
{
playbackElapsed.start();
playbackTimer->setInterval(1);
playbackLastTimeStamp = currentSeqItem->data[currentPosition].timestamp + 2000;
}
playbackTimer->start();
}
void FramePlaybackObject::stepPlaybackForward()
{
/* make sure we execute in mThread context */
if( mThread_p && (mThread_p != QThread::currentThread()) ) {
QMetaObject::invokeMethod(this, "stepPlaybackForward",
Qt::BlockingQueuedConnection);
return;
}
sendingBuffer.clear();
playbackTimer->stop();
playbackActive = false;
updatePosition(true);
CANConManager::getInstance()->sendFrames(sendingBuffer);
}
void FramePlaybackObject::stepPlaybackBackward()
{
/* make sure we execute in mThread context */
if( mThread_p && (mThread_p != QThread::currentThread()) ) {
QMetaObject::invokeMethod(this, "stepPlaybackBackward",
Qt::BlockingQueuedConnection);
return;
}
sendingBuffer.clear();
playbackTimer->stop(); //pushing this button halts automatic playback
playbackActive = false;
updatePosition(false);
CANConManager::getInstance()->sendFrames(sendingBuffer);
}
void FramePlaybackObject::stopPlayback()
{
/* make sure we execute in mThread context */
if( mThread_p && (mThread_p != QThread::currentThread()) ) {
QMetaObject::invokeMethod(this, "stopPlayback",
Qt::BlockingQueuedConnection);
return;
}
playbackTimer->stop(); //pushing this button halts automatic playback
playbackActive = false;
currentPosition = 0;
/*
if (seqItems.count() > 0)
{
currentSeqNum = 0;
currentSeqItem = &seqItems[currentSeqNum];
}
else {
currentSeqNum = -1;
currentSeqItem = NULL;
}
if (ui->tblSequence->rowCount() > 0)
{
ui->tblSequence->setCurrentCell(0, 0);
refreshIDList();
}
updateFrameLabel(); */
}
void FramePlaybackObject::pausePlayback()
{
/* make sure we execute in mThread context */
if( mThread_p && (mThread_p != QThread::currentThread()) ) {
QMetaObject::invokeMethod(this, "pausePlayback",
Qt::BlockingQueuedConnection);
return;
}
playbackActive = false;
playbackTimer->stop();
}
void FramePlaybackObject::setSequenceObject(SequenceItem *item)
{
currentSeqItem = item;
}
void FramePlaybackObject::setUseOriginalTiming(bool state)
{
useOrigTiming = state;
}
void FramePlaybackObject::setSendingBus(int bus)
{
whichBusSend = bus;
}
void FramePlaybackObject::setPlaybackBurst(int burst)
{
playbackBurst = burst;
}
void FramePlaybackObject::setNumBuses(int buses)
{
numBuses = buses;
}
//any time you touch objects that live in a potentially different thread you must switch into that thread.
//So this function is a bit different than the rest of the simple setters for that reason.
void FramePlaybackObject::setPlaybackInterval(int interval)
{
/* make sure we execute in mThread context */
if( mThread_p && (mThread_p != QThread::currentThread()) ) {
QMetaObject::invokeMethod(this, "setPlaybackInterval",
Qt::BlockingQueuedConnection,
Q_ARG(int , interval) );
return;
}
playbackInterval = interval;
playbackTimer->setInterval(interval);
}
void FramePlaybackObject::timerTriggered()
{
sendingBuffer.clear();
if (useOrigTiming)
{
//get elapsed microseconds since last tick (in case timer skips or is otherwise inaccurate, though there are no guarantees about elapsed timer either)
quint64 elapsed = playbackElapsed.nsecsElapsed() / 1000;
playbackElapsed.start();
if (playbackForward)
{
playbackLastTimeStamp += elapsed;
//qDebug() << playbackLastTimeStamp;
//qDebug() << "El: " << elapsed;
while (peekPosition(true) <= playbackLastTimeStamp)
{
updatePosition(true);
}
if (peekPosition(true) == 0xFFFFFFFFFFFFFFFFull)
{
updatePosition(true); //this'll go to the next log (if there is one)
if (currentSeqItem->data[currentPosition].timestamp > 1000)
playbackLastTimeStamp = currentSeqItem->data[currentPosition].timestamp - 1000;
else playbackLastTimeStamp = 0;
}
}
else
{
if (playbackLastTimeStamp > elapsed)
playbackLastTimeStamp -= elapsed;
else playbackLastTimeStamp = 0;
while (peekPosition(false) >= playbackLastTimeStamp && peekPosition(false) != 0xFFFFFFFFFFFFFFFFull)
{
updatePosition(false);
}
if (peekPosition(false) == 0xFFFFFFFFFFFFFFFFull)
{
updatePosition(false); //this'll go to the next log (if there is one)
playbackLastTimeStamp = currentSeqItem->data[currentPosition].timestamp + 1000;
}
}
statusCounter++;
}
else
{
for (int count = 0; count < playbackBurst; count++)
{
if (!playbackActive)
{
playbackTimer->stop();
return;
}
if (playbackForward)
{
updatePosition(true);
}
else
{
updatePosition(false);
}
}
statusCounter += playbackInterval;
}
if (statusCounter > 249)
{
statusCounter = 0;
emit statusUpdate(currentPosition);
}
//qDebug() << "sb: " << sendingBuffer.count();
if (sendingBuffer.count() > 0) CANConManager::getInstance()->sendFrames(sendingBuffer);
}
+102
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@@ -0,0 +1,102 @@
#ifndef FRAMEPLAYBACKOBJECT_H
#define FRAMEPLAYBACKOBJECT_H
#include <QElapsedTimer>
#include <QTimer>
#include <QHash>
#include <QThread>
#include <QDebug>
#include "can_structs.h"
#include "connections/canconmanager.h"
//one entry in the sequence of data to use
struct SequenceItem
{
QString filename;
QVector<CANFrame> data;
QHash<int, bool> idFilters;
int maxLoops;
int currentLoopCount;
};
/*
broken out functionality that used to be in frameplaybackwindow. That mixed code for Model/View/Controller into one giant
class. I wasn't too concerned about that but the problem is that all code within a GUI object runs in GUI context and that
is most certainly not a feature, especially if you have a multi-core CPU. This object lives in a separate thread from the GUI
and thus is better scheduled and doesn't block the GUI thread. Really all functionality in this program should be broken into
a separate thread from GUI if it is prone to running a long time and/or taking up a lot of CPU time (unless it really does
have to interface with the GUI in some way. All gui touching code must run on its thread).
*/
class FramePlaybackObject : public QObject
{
Q_OBJECT
public:
FramePlaybackObject();
~FramePlaybackObject();
public slots:
/**
* @brief start the device. This calls piStarted
* @note starts the working thread if required (piStart is called in the working thread context)
*/
void initialize();
/**
* @brief stop the device. This calls piStop
* @note if a working thread is used, piStop is called before exiting the working thread
*/
void finalize();
void startPlaybackForward();
void startPlaybackBackward();
void stepPlaybackForward();
void stepPlaybackBackward();
void stopPlayback();
void pausePlayback();
void setSequenceObject(SequenceItem *item);
void setUseOriginalTiming(bool state);
void setSendingBus(int bus);
void setPlaybackInterval(int interval);
void setPlaybackBurst(int burst);
void setNumBuses(int buses);
signals:
void EndOfFrameCache(); //we hit the end/beginning of the frame cache (depending on direction of playback)
void statusUpdate(int frameNum);
private slots:
void timerTriggered();
private:
QList<CANFrame> sendingBuffer;
SequenceItem *currentSeqItem;
int currentPosition;
QTimer *playbackTimer;
QElapsedTimer playbackElapsed;
quint64 playbackLastTimeStamp;
int playbackInterval;
int playbackBurst;
int numBuses;
int statusCounter;
bool playbackActive;
bool playbackForward;
bool useOrigTiming;
int whichBusSend;
QThread* mThread_p;
quint64 updatePosition(bool forward);
quint64 peekPosition(bool forward);
/**
* @brief starts the device
*/
void piStart();
/**
* @brief stops the device
*/
void piStop();
};
#endif // FRAMEPLAYBACKOBJECT_H
+64 -239
View File
@@ -32,19 +32,17 @@ FramePlaybackWindow::FramePlaybackWindow(const QVector<CANFrame> *frames, QWidge
ui->comboCANBus->addItem(tr("From File"));
ui->comboCANBus->setCurrentIndex(0);
playbackObject.initialize();
playbackObject.setNumBuses(numBuses);
readSettings();
modelFrames = frames;
playbackTimer = new QTimer();
playbackTimer->setTimerType(Qt::PreciseTimer);
currentPosition = 0;
playbackActive = false;
playbackForward = true;
whichBusSend = 0; //0 = no bus, 1 = bus 0, 2 = bus 1, 4 = from file - Bitfield so you can 'or' them.
currentSeqItem = NULL;
currentSeqNum = -1;
currentPosition = 0;
forward = true;
updateFrameLabel();
@@ -58,10 +56,10 @@ FramePlaybackWindow::FramePlaybackWindow(const QVector<CANFrame> *frames, QWidge
connect(ui->btnSelectNone, &QAbstractButton::clicked, this, &FramePlaybackWindow::btnSelectNoneClick);
connect(ui->btnDelete, &QAbstractButton::clicked, this, &FramePlaybackWindow::btnDeleteCurrSeq);
connect(ui->spinPlaySpeed, SIGNAL(valueChanged(int)), this, SLOT(changePlaybackSpeed(int)));
connect(ui->spinBurstSpeed, SIGNAL(valueChanged(int)), this, SLOT(changeBurstRate(int)));
//connect(ui->cbLoop, SIGNAL(clicked(bool)), this, SLOT(changeLooping(bool)));
connect(ui->comboCANBus, SIGNAL(currentIndexChanged(int)), this, SLOT(changeSendingBus(int)));
connect(ui->listID, &QListWidget::itemClicked, this, &FramePlaybackWindow::changeIDFiltering);
connect(playbackTimer, &QTimer::timeout, this, &FramePlaybackWindow::timerTriggered);
connect(ui->btnLoadFile, &QAbstractButton::clicked, this, &FramePlaybackWindow::btnLoadFile);
connect(ui->btnLoadLive, &QAbstractButton::clicked, this, &FramePlaybackWindow::btnLoadLive);
connect(ui->tblSequence, &QTableWidget::cellPressed, this, &FramePlaybackWindow::seqTableCellClicked);
@@ -70,10 +68,13 @@ FramePlaybackWindow::FramePlaybackWindow(const QVector<CANFrame> *frames, QWidge
connect(ui->btnSaveFilters, &QAbstractButton::clicked, this, &FramePlaybackWindow::saveFilters);
connect(ui->cbOriginalTiming, &QCheckBox::toggled, this, &FramePlaybackWindow::useOrigTimingClicked);
connect(&playbackObject, &FramePlaybackObject::EndOfFrameCache, this, &FramePlaybackWindow::EndOfFrameCache);
connect(&playbackObject, &FramePlaybackObject::statusUpdate, this, &FramePlaybackWindow::getStatusUpdate);
ui->listID->setContextMenuPolicy(Qt::CustomContextMenu);
connect(ui->listID, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT(contextMenuFilters(QPoint)));
playbackTimer->setInterval(ui->spinPlaySpeed->value()); //set the timer to the default value of the control
playbackObject.setPlaybackInterval(ui->spinPlaySpeed->value());
QStringList headers;
headers << "Source" << "Loops";
@@ -86,9 +87,6 @@ FramePlaybackWindow::FramePlaybackWindow(const QVector<CANFrame> *frames, QWidge
FramePlaybackWindow::~FramePlaybackWindow()
{
delete ui;
playbackTimer->stop();
delete playbackTimer;
}
void FramePlaybackWindow::showEvent(QShowEvent *)
@@ -116,7 +114,8 @@ void FramePlaybackWindow::readSettings()
}
ui->spinPlaySpeed->setValue(settings.value("Playback/DefSpeed", 5).toInt());
ui->comboCANBus->setCurrentIndex(settings.value("Playback/SendingBus", 0).toInt());
whichBusSend = ui->comboCANBus->currentIndex();
calculateWhichBus();
}
void FramePlaybackWindow::writeSettings()
@@ -257,6 +256,35 @@ void FramePlaybackWindow::refreshIDList()
ui->listID->sortItems();
}
void FramePlaybackWindow::calculateWhichBus()
{
int idx = ui->comboCANBus->currentIndex();
int maxIdx = ui->comboCANBus->count() - 1;
int out = idx;
if (idx == (maxIdx - 1) ) out = -1;
if (idx == maxIdx) out = -2;
playbackObject.setSendingBus(out);
}
void FramePlaybackWindow::EndOfFrameCache()
{
if (forward)
{
}
else
{
}
}
void FramePlaybackWindow::getStatusUpdate(int frameNum)
{
currentPosition = frameNum;
updateFrameLabel();
}
void FramePlaybackWindow::updateFrameLabel()
{
int row = currentSeqNum;
@@ -320,11 +348,13 @@ void FramePlaybackWindow::useOrigTimingClicked()
{
ui->spinBurstSpeed->setEnabled(false);
ui->spinPlaySpeed->setEnabled(false);
playbackObject.setUseOriginalTiming(true);
}
else
{
ui->spinBurstSpeed->setEnabled(true);
ui->spinPlaySpeed->setEnabled(true);
playbackObject.setUseOriginalTiming(false);
}
}
@@ -332,11 +362,7 @@ void FramePlaybackWindow::btnDeleteCurrSeq()
{
if (currentSeqNum == -1) return;
if (playbackActive)
{
playbackActive = false;
playbackTimer->stop();
}
playbackObject.stopPlayback();
seqItems.removeAt(currentSeqNum);
ui->tblSequence->removeRow(currentSeqNum);
@@ -380,6 +406,7 @@ void FramePlaybackWindow::btnLoadFile()
{
currentSeqNum = 0;
currentSeqItem = &seqItems[0];
playbackObject.setSequenceObject(currentSeqItem);
}
refreshIDList();
updateFrameLabel();
@@ -408,6 +435,7 @@ void FramePlaybackWindow::btnLoadLive()
{
currentSeqNum = 0;
currentSeqItem = &seqItems[0];
playbackObject.setSequenceObject(currentSeqItem);
}
refreshIDList();
updateFrameLabel();
@@ -416,38 +444,24 @@ void FramePlaybackWindow::btnLoadLive()
void FramePlaybackWindow::btnBackOneClick()
{
sendingBuffer.clear();
playbackTimer->stop(); //pushing this button halts automatic playback
playbackActive = false;
updatePosition(false);
CANConManager::getInstance()->sendFrames(sendingBuffer);
forward = false;
playbackObject.stepPlaybackBackward();
}
void FramePlaybackWindow::btnPauseClick()
{
playbackActive = false;
playbackTimer->stop();
playbackObject.pausePlayback();
}
void FramePlaybackWindow::btnReverseClick()
{
playbackActive = true;
playbackForward = false;
if (ui->cbOriginalTiming->isChecked())
{
playbackElapsed.start();
playbackTimer->setInterval(1);
playbackLastTimeStamp = currentSeqItem->data[currentPosition].timestamp + 2000;
}
playbackTimer->start();
forward = false;
playbackObject.startPlaybackBackward();
}
void FramePlaybackWindow::btnStopClick()
{
playbackTimer->stop(); //pushing this button halts automatic playback
playbackActive = false;
currentPosition = 0;
playbackObject.stopPlayback();
if (seqItems.count() > 0)
{
currentSeqNum = 0;
@@ -462,36 +476,29 @@ void FramePlaybackWindow::btnStopClick()
ui->tblSequence->setCurrentCell(0, 0);
refreshIDList();
}
updateFrameLabel();
//updateFrameLabel();
}
void FramePlaybackWindow::btnPlayClick()
{
playbackActive = true;
playbackForward = true;
if (ui->cbOriginalTiming->isChecked())
{
playbackTimer->setInterval(1);
playbackElapsed.start();
if (currentSeqItem->data[currentPosition].timestamp > 1000)
playbackLastTimeStamp = currentSeqItem->data[currentPosition].timestamp - 2000;
else playbackLastTimeStamp = 0;
}
playbackTimer->start();
forward = true;
playbackObject.startPlaybackForward();
}
void FramePlaybackWindow::btnFwdOneClick()
{
sendingBuffer.clear();
playbackTimer->stop();
playbackActive = false;
updatePosition(true);
CANConManager::getInstance()->sendFrames(sendingBuffer);
forward = true;
playbackObject.stepPlaybackForward();
}
void FramePlaybackWindow::changePlaybackSpeed(int newSpeed)
{
playbackTimer->setInterval(newSpeed);
playbackObject.setPlaybackInterval(newSpeed);
}
void FramePlaybackWindow::changeBurstRate(int burst)
{
playbackObject.setPlaybackBurst(burst);
}
void FramePlaybackWindow::changeLooping(bool check)
@@ -501,7 +508,7 @@ void FramePlaybackWindow::changeLooping(bool check)
void FramePlaybackWindow::changeSendingBus(int newIdx)
{
whichBusSend = newIdx;
calculateWhichBus();
}
void FramePlaybackWindow::changeIDFiltering(QListWidgetItem *item)
@@ -530,185 +537,3 @@ void FramePlaybackWindow::btnSelectNoneClick()
currentSeqItem->idFilters[Utility::ParseStringToNum(item->text())] = false;
}
}
void FramePlaybackWindow::timerTriggered()
{
sendingBuffer.clear();
if (ui->cbOriginalTiming->isChecked())
{
//get elapsed microseconds since last tick (in case timer skips or is otherwise inaccurate, though there are no guarantees about elapsed timer either)
quint64 elapsed = playbackElapsed.nsecsElapsed() / 1000;
playbackElapsed.start();
if (playbackForward)
{
playbackLastTimeStamp += elapsed;
//qDebug() << playbackLastTimeStamp;
while (peekPosition(true) <= playbackLastTimeStamp)
{
updatePosition(true);
}
if (peekPosition(true) == 0xFFFFFFFFFFFFFFFFull)
{
updatePosition(true); //this'll go to the next log (if there is one)
if (currentSeqItem->data[currentPosition].timestamp > 1000)
playbackLastTimeStamp = currentSeqItem->data[currentPosition].timestamp - 1000;
else playbackLastTimeStamp = 0;
}
}
else
{
if (playbackLastTimeStamp > elapsed)
playbackLastTimeStamp -= elapsed;
else playbackLastTimeStamp = 0;
while (peekPosition(false) >= playbackLastTimeStamp && peekPosition(false) != 0xFFFFFFFFFFFFFFFFull)
{
updatePosition(false);
}
if (peekPosition(false) == 0xFFFFFFFFFFFFFFFFull)
{
updatePosition(false); //this'll go to the next log (if there is one)
playbackLastTimeStamp = currentSeqItem->data[currentPosition].timestamp + 1000;
}
}
}
else
{
for (int count = 0; count < ui->spinBurstSpeed->value(); count++)
{
if (!playbackActive)
{
playbackTimer->stop();
return;
}
if (playbackForward)
{
updatePosition(true);
}
else
{
updatePosition(false);
}
}
}
CANConManager::getInstance()->sendFrames(sendingBuffer);
}
quint64 FramePlaybackWindow::updatePosition(bool forward)
{
//qDebug() << "updatePosition";
if (forward)
{
if (currentPosition < (currentSeqItem->data.count() - 1)) currentPosition++; //still in same file so keep going
else //hit the end of the current file
{
qDebug() << "hit end of current sequence";
currentSeqItem->currentLoopCount++;
currentPosition = 0;
if (currentSeqItem->currentLoopCount == currentSeqItem->maxLoops) //have we looped enough times?
{
currentSeqNum++; //go forward in the sequence
if (currentSeqNum == seqItems.count()) //are we at the end of the sequence?
{
//reset the loop figures for each sequence entry
for (int i = 0; i < seqItems.count(); i++) seqItems[i].currentLoopCount = 0;
currentSeqNum = 0;
if (ui->cbLoop->isChecked()) //go back to beginning if we're looping the sequence
{
}
else //not looping so stop playback entirely
{
playbackActive = false;
playbackTimer->stop();
}
}
currentSeqItem = &seqItems[currentSeqNum];
ui->tblSequence->setCurrentCell(currentSeqNum, 0);
}
}
}
else
{
if (currentPosition > 0) currentPosition--;
else //hit the beginning of the current sequence
{
qDebug() << "hit start of current sequence";
currentSeqItem->currentLoopCount++;
currentPosition = currentSeqItem->data.count() - 1;
if (currentSeqItem->currentLoopCount == currentSeqItem->maxLoops) //have we looped enough times?
{
currentSeqNum--; //go backward in the sequence
if (currentSeqNum == -1) //are we trying to go past the beginning?
{
//reset the loop figures for each sequence entry
for (int i = 0; i < seqItems.count(); i++) seqItems[i].currentLoopCount = 0;
currentSeqNum = seqItems.count() - 1;
if (ui->cbLoop->isChecked()) //go back to the last sequence entry if we're looping
{
}
else //not looping so stop playback entirely
{
playbackActive = false;
playbackTimer->stop();
}
}
currentSeqItem = &seqItems[currentSeqNum];
ui->tblSequence->setCurrentCell(currentSeqNum, 0);
}
}
}
updateFrameLabel();
//only send frame out if its ID is checked in the list. Otherwise discard it.
CANFrame *thisFrame = &currentSeqItem->data[currentPosition];
uint32_t originalBus = thisFrame->bus;
if (currentSeqItem->idFilters.find(thisFrame->ID).value())
{
if (whichBusSend < ui->comboCANBus->count() - 2)
{
thisFrame->bus = whichBusSend;
sendingBuffer.append(*thisFrame);
}
else if (whichBusSend == (ui->comboCANBus->count() - 2)) //all
{
for (int c = 0; c < ui->comboCANBus->count() - 2; c++)
{
thisFrame->bus = c;
sendingBuffer.append(*thisFrame);
}
}
else //from file so retain original bus and send as-is
{
sendingBuffer.append(*thisFrame);
}
thisFrame->bus = originalBus;
}
return thisFrame->timestamp;
}
quint64 FramePlaybackWindow::peekPosition(bool forward)
{
int peekCurrentPosition = currentPosition;
if (forward)
{
if (peekCurrentPosition < (currentSeqItem->data.count() - 1)) peekCurrentPosition++; //still in same file so keep going
else //hit the end of the current file
{
return 0xFFFFFFFFFFFFFFFFull;
}
}
else
{
if (peekCurrentPosition > 0) peekCurrentPosition--;
else //hit the beginning of the current sequence
{
return 0xFFFFFFFFFFFFFFFFull;
}
}
CANFrame *thisFrame = &currentSeqItem->data[peekCurrentPosition];
return thisFrame->timestamp;
}
+8 -23
View File
@@ -2,26 +2,15 @@
#define FRAMEPLAYBACKWINDOW_H
#include <QDialog>
#include <QElapsedTimer>
#include <QListWidget>
#include <QTimer>
#include "can_structs.h"
#include "framefileio.h"
#include "frameplaybackobject.h"
namespace Ui {
class FramePlaybackWindow;
}
//one entry in the sequence of data to use
struct SequenceItem
{
QString filename;
QVector<CANFrame> data;
QHash<int, bool> idFilters;
int maxLoops;
int currentLoopCount;
};
class FramePlaybackWindow : public QDialog
{
Q_OBJECT
@@ -39,12 +28,12 @@ private slots:
void btnFwdOneClick();
void btnDeleteCurrSeq();
void changePlaybackSpeed(int newSpeed);
void changeBurstRate(int burst);
void changeLooping(bool check);
void changeSendingBus(int newIdx);
void changeIDFiltering(QListWidgetItem *item);
void btnSelectAllClick();
void btnSelectNoneClick();
void timerTriggered();
void btnLoadFile();
void btnLoadLive();
void seqTableCellClicked(int row, int col);
@@ -53,33 +42,29 @@ private slots:
void saveFilters();
void loadFilters();
void useOrigTimingClicked();
void getStatusUpdate(int frameNum);
void EndOfFrameCache();
private:
Ui::FramePlaybackWindow *ui;
QList<int> foundID;
QList<CANFrame> frameCache;
QList<CANFrame> sendingBuffer;
const QVector<CANFrame> *modelFrames;
int currentPosition;
QTimer *playbackTimer;
QElapsedTimer playbackElapsed;
quint64 playbackLastTimeStamp;
bool playbackActive;
bool playbackForward;
int whichBusSend;
QList<SequenceItem> seqItems;
SequenceItem *currentSeqItem;
int currentSeqNum;
FramePlaybackObject playbackObject;
bool forward;
int currentPosition;
void refreshIDList();
void updateFrameLabel();
quint64 updatePosition(bool forward);
quint64 peekPosition(bool forward);
void fillIDHash(SequenceItem &item);
void showEvent(QShowEvent *);
void closeEvent(QCloseEvent *event);
void readSettings();
void writeSettings();
void calculateWhichBus();
};
#endif // FRAMEPLAYBACKWINDOW_H