Files
giesCANne/fuzzingwindow.cpp
T
Collin Kidder b4c8aa49db First pass at turning on functionality to allow frame sending from the new connection system.
The fuzzing window has been modified to use the new system. This validates that it mostly works now.
More screens will be modified to work soon.
2016-08-09 20:03:57 -04:00

446 lines
12 KiB
C++

#include "fuzzingwindow.h"
#include "ui_fuzzingwindow.h"
#include "utility.h"
#include <QDebug>
#include "mainwindow.h"
#include "connections/canconmanager.h"
FuzzingWindow::FuzzingWindow(const QVector<CANFrame> *frames, QWidget *parent) :
QDialog(parent),
ui(new Ui::FuzzingWindow)
{
ui->setupUi(this);
modelFrames = frames;
fuzzTimer = new QTimer();
connect(ui->btnStartStop, &QPushButton::clicked, this, &FuzzingWindow::toggleFuzzing);
connect(ui->btnAllFilters, &QPushButton::clicked, this, &FuzzingWindow::setAllFilters);
connect(ui->btnNoFilters, &QPushButton::clicked, this, &FuzzingWindow::clearAllFilters);
connect(fuzzTimer, &QTimer::timeout, this, &FuzzingWindow::timerTriggered);
connect(ui->spinTiming, SIGNAL(valueChanged(int)), this, SLOT(changePlaybackSpeed(int)));
connect(ui->listID, &QListWidget::itemChanged, this, &FuzzingWindow::idListChanged);
connect(ui->spinBytes, SIGNAL(valueChanged(int)), this, SLOT(changedNumDataBytes(int)));
connect(ui->bitfield, SIGNAL(gridClicked(int,int)), this, SLOT(bitfieldClicked(int,int)));
connect(MainWindow::getReference(), SIGNAL(framesUpdated(int)), this, SLOT(updatedFrames(int)));
refreshIDList();
currentlyFuzzing = false;
for (int j = 0; j < 64; j++) bitGrid[j] = 1;
numBits = 64;
bitAccum = 0;
redrawGrid();
fuzzTimer->setInterval(ui->spinTiming->value());
int numBuses = CANConManager::getInstance()->getNumBuses();
for (int n = 0; n < numBuses; n++) ui->cbBuses->addItem(QString::number(n));
ui->cbBuses->addItem(tr("All"));
}
FuzzingWindow::~FuzzingWindow()
{
delete ui;
}
void FuzzingWindow::updatedFrames(int numFrames)
{
CANFrame thisFrame;
int id;
if (numFrames == -1) //all frames deleted. Kill the display
{
ui->listID->clear();
foundIDs.clear();
refreshIDList();
}
else if (numFrames == -2) //all new set of frames. Reset
{
ui->listID->clear();
foundIDs.clear();
refreshIDList();
}
else //just got some new frames. See if they are relevant.
{
if (numFrames > modelFrames->count()) return;
for (int i = modelFrames->count() - numFrames; i < modelFrames->count(); i++)
{
id = modelFrames->at(i).ID;
if (!foundIDs.contains(id))
{
foundIDs.append(id);
selectedIDs.append(id);
QListWidgetItem *thisItem = new QListWidgetItem();
thisItem->setText(Utility::formatNumber(id));
thisItem->setFlags(thisItem->flags() | Qt::ItemIsUserCheckable);
thisItem->setCheckState(Qt::Checked);
ui->listID->addItem(thisItem);
}
}
}
}
void FuzzingWindow::changePlaybackSpeed(int newSpeed)
{
fuzzTimer->setInterval(newSpeed);
}
void FuzzingWindow::changedNumDataBytes(int newVal)
{
qDebug() << "new num bytes: " << newVal;
int byt;
for (int i = 0; i < 64; i++)
{
byt = i / 8;
if (byt >= newVal)
{
bitGrid[i] = 3;
}
else
{
if (bitGrid[i] == 3) bitGrid[i] = 1;
}
}
redrawGrid();
}
void FuzzingWindow::timerTriggered()
{
CANFrame thisFrame;
sendingBuffer.clear();
int buses = ui->cbBuses->currentIndex();
for (int count = 0; count < ui->spinBurst->value(); count++)
{
thisFrame.ID = currentID;
for (int i = 0; i < 8; i++) thisFrame.data[i] = currentBytes[i];
if (currentID > 0x7FF) thisFrame.extended = true;
else thisFrame.extended = false;
thisFrame.bus = 0; //hard coded for now. TODO: do not hard code
thisFrame.len = ui->spinBytes->value();
if (buses < (ui->cbBuses->count() - 1))
{
thisFrame.bus = buses;
sendingBuffer.append(thisFrame);
}
else //fuzz all the buses! HACK THE PLANET! Er, something...
{
for (int j = 0; j < ui->cbBuses->count() - 1; j++)
{
thisFrame.bus = j;
sendingBuffer.append(thisFrame);
}
}
calcNextID();
calcNextBitPattern();
numSentFrames++;
}
CANConManager::getInstance()->sendFrames(sendingBuffer);
ui->lblNumFrames->setText("# of sent frames: " + QString::number(numSentFrames));
}
void FuzzingWindow::clearAllFilters()
{
for (int i = 0; i < ui->listID->count(); i++)
{
ui->listID->item(i)->setCheckState(Qt::Unchecked);
}
}
void FuzzingWindow::setAllFilters()
{
for (int i = 0; i < ui->listID->count(); i++)
{
ui->listID->item(i)->setCheckState(Qt::Checked);
}
}
void FuzzingWindow::calcNextID()
{
if (seqIDScan)
{
if (rangeIDSelect)
{
currentID++;
if (currentID > endID) currentID = startID;
}
else //IDs by filter. So, select the first filter
{
currentIdx++;
if (currentIdx >= selectedIDs.length()) currentIdx = 0;
currentID = selectedIDs[currentIdx];
qDebug() << "idx id: " << currentID;
}
}
else //random IDs
{
if (rangeIDSelect)
{
int range = endID - startID;
if (range != 0) currentID = startID + qrand() % range;
else currentID = startID;
}
else //IDs by filter so pick a random selected ID from the filter list
{
currentIdx = qrand() % selectedIDs.length();
currentID = selectedIDs[currentIdx];
}
}
}
void FuzzingWindow::calcNextBitPattern()
{
uint64_t accum;
switch (bitSequenceType)
{
case BitSequenceType::Random:
int thisBit;
for (int byt = 0; byt < ui->spinBytes->value(); byt++)
{
currentBytes[byt] = 0;
for (int bit = 0; bit < 8; bit++)
{
thisBit = bitGrid[byt * 8 + bit];
if (thisBit == 1)
{
if ((qrand() % 2) == 1) currentBytes[byt] |= (1 << bit);
}
if (thisBit == 2) currentBytes[byt] |= (1 << bit);
}
}
break;
case BitSequenceType::Sequential:
bitAccum++;
bitAccum &= ((1 << numBits) - 1);
accum = bitAccum;
for (int byt = 0; byt < ui->spinBytes->value(); byt++)
{
currentBytes[byt] = 0;
for (int bit = 0; bit < 8; bit++)
{
thisBit = bitGrid[byt * 8 + bit];
if (thisBit == 1)
{
if (accum & 1) currentBytes[byt] |= (1 << bit);
accum >>= 1;
}
if (thisBit == 2) currentBytes[byt] |= (1 << bit);
}
}
break;
case BitSequenceType::Sweeping:
qDebug() << "Start " << bitAccum;
accum = bitAccum;
int offset;
for (int i = 1; i < 64; i++)
{
offset = (i + bitAccum) % 64;
if (bitGrid[offset] == 1)
{
bitAccum = offset;
qDebug() << "End " << bitAccum;
break;
}
}
for (int byt = 0; byt < ui->spinBytes->value(); byt++)
{
currentBytes[byt] = 0;
for (int bit = 0; bit < 8; bit++)
{
thisBit = bitGrid[byt * 8 + bit];
if (thisBit == 1 && (byt * 8 + bit) == bitAccum)
{
currentBytes[byt] |= (1 << bit);
}
if (thisBit == 2) currentBytes[byt] |= (1 << bit);
}
}
break;
}
}
void FuzzingWindow::toggleFuzzing()
{
if (currentlyFuzzing) //stop it then
{
ui->btnStartStop->setText("Start Fuzzing");
currentlyFuzzing = false;
fuzzTimer->stop();
}
else //start it then
{
ui->btnStartStop->setText("Stop Fuzzing");
currentlyFuzzing = true;
startID = Utility::ParseStringToNum(ui->txtStartID->text());
endID = Utility::ParseStringToNum(ui->txtEndID->text());
seqIDScan = ui->rbSequentialID->isChecked();
rangeIDSelect = ui->rbRangeIDSel->isChecked();
if (ui->rbSequentialBits->isChecked()) bitSequenceType = BitSequenceType::Sequential;
if (ui->rbRandomBits->isChecked())
{
bitSequenceType = BitSequenceType::Random;
bitAccum = 0;
}
if (ui->rbSweep->isChecked())
{
bitSequenceType = BitSequenceType::Sweeping;
for (int i = 0; i < 64; i++)
{
if (bitGrid[i] == 1)
{
bitAccum = i;
break;
}
}
}
numSentFrames = 0;
if (seqIDScan)
{
if (rangeIDSelect)
{
currentID = startID;
}
else //IDs by filter. So, select the first filter
{
currentIdx = 0;
currentID = selectedIDs[currentIdx];
}
}
else //random IDs
{
if (rangeIDSelect)
{
int range = endID - startID;
if (range != 0) currentID = startID + qrand() % range;
else currentID = startID;
}
else //IDs by filter so pick a random selected ID from the filter list
{
currentIdx = qrand() % selectedIDs.length();
currentID = selectedIDs[currentIdx];
}
}
calcNextBitPattern();
fuzzTimer->start();
}
}
void FuzzingWindow::refreshIDList()
{
ui->listID->clear();
foundIDs.clear();
int id;
for (int i = 0; i < modelFrames->count(); i++)
{
id = modelFrames->at(i).ID;
if (!foundIDs.contains(id))
{
foundIDs.append(id);
selectedIDs.append(id);
QListWidgetItem *thisItem = new QListWidgetItem();
thisItem->setText(Utility::formatNumber(id));
thisItem->setFlags(thisItem->flags() | Qt::ItemIsUserCheckable);
thisItem->setCheckState(Qt::Checked);
ui->listID->addItem(thisItem);
}
}
//default is to sort in ascending order
ui->listID->sortItems();
}
void FuzzingWindow::idListChanged(QListWidgetItem *item)
{
int id = Utility::ParseStringToNum(item->text());
if (item->checkState() == Qt::Checked)
{
if (!selectedIDs.contains(id))
{
qDebug() << "adding " << id << " to list of selected IDs";
selectedIDs.append(id);
}
}
else
{
qDebug() << "removing " << id << " from the list of selected ids";
selectedIDs.removeOne(id);
}
}
/*
bitGrid stores the state of all 64 bits.
The grid is capable of showing the following colors:
White = not used (left as 0)
Gray = past the end of the valid bits (because of # of data bytes requested)
Green = fuzz it
black = always keep it set to 1
*/
void FuzzingWindow::bitfieldClicked(int x, int y)
{
qDebug() << "X: " << x << " Y: " << y;
int bit = (7 - x) + (y * 8);
if (bitGrid[bit] == 3) return; //naughty!
bitGrid[bit]++;
if (bitGrid[bit] > 2) bitGrid[bit] = 0;
redrawGrid();
}
void FuzzingWindow::redrawGrid()
{
//now update the bits in the bitfield control
uint8_t refBytes[8];
uint8_t dataBytes[8];
uint8_t usedBytes[8];
for (int j = 0; j < 8; j++)
{
refBytes[j] = 0;
dataBytes[j] = 0;
usedBytes[j] = 0;
}
numBits = 0;
for (int i = 0; i < 64; i++)
{
int byt = i / 8;
int bit = i % 8;
switch (bitGrid[i])
{
case 0: //white, keep this bit off always
break;
case 1: //Green, fuzz this bit
dataBytes[byt] |= (1 << bit);
numBits++;
break;
case 2: //black, bit always set
dataBytes[byt] |= (1 << bit);
refBytes[byt] |= (1 << bit);
break;
case 3: //gray, this bit doesn't exist
usedBytes[byt] |= (1 << bit);
break;
}
}
ui->bitfield->setUsed(usedBytes, false);
ui->bitfield->setReference(refBytes, false);
ui->bitfield->updateData(dataBytes, true);
}