realtime graphing in Graphing Window. OpenGL mode is pretty and you'll like it if you have a good video card. But, don't enable it if you do a lot of complex graphing and you have a crappy built-in Intel or AMD graphics card - your performance will suffer. Otherwise, if you have a nice card enable it for a nice graphical boost and maybe a little more speed.
111 lines
5.3 KiB
C++
111 lines
5.3 KiB
C++
#include "mainsettingsdialog.h"
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#include "ui_mainsettingsdialog.h"
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MainSettingsDialog::MainSettingsDialog(QWidget *parent) :
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QDialog(parent),
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ui(new Ui::MainSettingsDialog)
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{
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ui->setupUi(this);
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ui->comboSendingBus->addItem(tr("None"));
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ui->comboSendingBus->addItem(tr("0"));
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ui->comboSendingBus->addItem(tr("1"));
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ui->comboSendingBus->addItem(tr("Both"));
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ui->comboSendingBus->addItem(tr("From File"));
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settings = new QSettings();
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//update the GUI with all the settings we have stored giving things
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//defaults if nothing was stored (if this is the first time)
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ui->cbDisplayHex->setChecked(settings->value("Main/UseHex", true).toBool());
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ui->cbFlowAutoRef->setChecked(settings->value("FlowView/AutoRef", false).toBool());
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ui->cbFlowUseTimestamp->setChecked(settings->value("FlowView/UseTimestamp", true).toBool());
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ui->cbInfoAutoExpand->setChecked(settings->value("InfoCompare/AutoExpand", false).toBool());
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ui->cbMainAutoScroll->setChecked(settings->value("Main/AutoScroll", false).toBool());
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ui->cbPlaybackLoop->setChecked(settings->value("Playback/AutoLoop", false).toBool());
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ui->cbRestorePositions->setChecked(settings->value("Main/SaveRestorePositions", true).toBool());
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ui->cbValidate->setChecked(settings->value("Main/ValidateComm", true).toBool());
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ui->spinPlaybackSpeed->setValue(settings->value("Playback/DefSpeed", 5).toInt());
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ui->lineClockFormat->setText(settings->value("Main/TimeFormat", "MMM-dd HH:mm:ss.zzz").toString());
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bool secondsMode = settings->value("Main/TimeSeconds", false).toBool();
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bool clockMode = settings->value("Main/TimeClock", false).toBool();
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if (clockMode)
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{
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ui->rbSeconds->setChecked(false);
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ui->rbMicros->setChecked(false);
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ui->rbSysClock->setChecked(true);
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}
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else
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{
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if (secondsMode)
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{
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ui->rbSeconds->setChecked(true);
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ui->rbMicros->setChecked(false);
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ui->rbSysClock->setChecked(false);
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}
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else
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{
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ui->rbSeconds->setChecked(false);
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ui->rbMicros->setChecked(true);
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ui->rbSysClock->setChecked(false);
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}
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}
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ui->comboSendingBus->setCurrentIndex(settings->value("Playback/SendingBus", 4).toInt());
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ui->cbUseFiltered->setChecked(settings->value("Main/UseFiltered", false).toBool());
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ui->cbUseOpenGL->setChecked(settings->value("Main/UseOpenGL", false).toBool());
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//just for simplicity they all call the same function and that function updates all settings at once
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connect(ui->cbDisplayHex, SIGNAL(toggled(bool)), this, SLOT(updateSettings()));
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connect(ui->cbFlowAutoRef, SIGNAL(toggled(bool)), this, SLOT(updateSettings()));
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connect(ui->cbFlowUseTimestamp, SIGNAL(toggled(bool)), this, SLOT(updateSettings()));
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connect(ui->cbInfoAutoExpand, SIGNAL(toggled(bool)), this, SLOT(updateSettings()));
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connect(ui->cbMainAutoScroll, SIGNAL(toggled(bool)), this, SLOT(updateSettings()));
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connect(ui->cbPlaybackLoop, SIGNAL(toggled(bool)), this, SLOT(updateSettings()));
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connect(ui->cbRestorePositions, SIGNAL(toggled(bool)), this, SLOT(updateSettings()));
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connect(ui->cbValidate, SIGNAL(toggled(bool)), this, SLOT(updateSettings()));
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connect(ui->spinPlaybackSpeed, SIGNAL(valueChanged(int)), this, SLOT(updateSettings()));
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connect(ui->rbSeconds, SIGNAL(toggled(bool)), this, SLOT(updateSettings()));
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connect(ui->rbMicros, SIGNAL(toggled(bool)), this, SLOT(updateSettings()));
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connect(ui->rbSysClock, SIGNAL(toggled(bool)), this, SLOT(updateSettings()));
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connect(ui->comboSendingBus, SIGNAL(currentIndexChanged(int)), this, SLOT(updateSettings()));
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connect(ui->cbUseFiltered, SIGNAL(toggled(bool)), this, SLOT(updateSettings()));
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connect(ui->lineClockFormat, SIGNAL(editingFinished()), this, SLOT(updateSettings()));
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connect(ui->cbUseOpenGL, SIGNAL(toggled(bool)), this, SLOT(updateSettings()));
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}
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MainSettingsDialog::~MainSettingsDialog()
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{
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delete ui;
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delete settings;
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}
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void MainSettingsDialog::closeEvent(QCloseEvent *event)
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{
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Q_UNUSED(event);
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settings->sync();
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}
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void MainSettingsDialog::updateSettings()
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{
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settings->setValue("Main/UseHex", ui->cbDisplayHex->isChecked());
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settings->setValue("FlowView/AutoRef", ui->cbFlowAutoRef->isChecked());
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settings->setValue("FlowView/UseTimestamp", ui->cbFlowUseTimestamp->isChecked());
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settings->setValue("InfoCompare/AutoExpand", ui->cbInfoAutoExpand->isChecked());
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settings->setValue("Main/AutoScroll", ui->cbMainAutoScroll->isChecked());
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settings->setValue("Playback/AutoLoop", ui->cbPlaybackLoop->isChecked());
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settings->setValue("Main/SaveRestorePositions", ui->cbRestorePositions->isChecked());
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settings->setValue("Main/ValidateComm", ui->cbValidate->isChecked());
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settings->setValue("Playback/DefSpeed", ui->spinPlaybackSpeed->value());
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settings->setValue("Main/TimeSeconds", ui->rbSeconds->isChecked());
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settings->setValue("Main/TimeClock", ui->rbSysClock->isChecked());
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settings->setValue("Playback/SendingBus", ui->comboSendingBus->currentIndex());
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settings->setValue("Main/UseFiltered", ui->cbUseFiltered->isChecked());
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settings->setValue("Main/UseOpenGL", ui->cbUseOpenGL->isChecked());
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settings->setValue("Main/TimeFormat", ui->lineClockFormat->text());
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settings->sync();
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emit updatedSettings();
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}
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