The fuzzing window has been modified to use the new system. This validates that it mostly works now. More screens will be modified to work soon.
53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
#ifndef CANCONMANAGER_H
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#define CANCONMANAGER_H
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#include <QObject>
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#include <QTimer>
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#include "canconnection.h"
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class CANConManager : public QObject
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{
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Q_OBJECT
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public:
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static CANConManager* getInstance();
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virtual ~CANConManager();
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void add(CANConnection* pConn_p);
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void remove(CANConnection* pConn_p);
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QList<CANConnection*>& getConnections();
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CANConnection* getByName(const QString& pName) const;
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int getNumBuses();
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/**
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* @brief sendFrame sends a single frame out the desired bus
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* @param pFrame - reference to a CANFrame struct that has been filled out for sending
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* @return bool specifying whether the send succeeded or not
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* @note Finds which CANConnection object is responsible for this bus and automatically converts bus number to pass properly to CANConnection
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*/
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bool sendFrame(const CANFrame& pFrame);
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//just the multi-frame version of above function.
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bool sendFrames(const QList<CANFrame>& pFrames);
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signals:
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void framesReceived(CANConnection* pConn_p, QVector<CANFrame>& pFrames);
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private slots:
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void refreshCanList();
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private:
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explicit CANConManager(QObject *parent = 0);
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void refreshConnection(CANConnection* pConn_p);
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static CANConManager* mInstance;
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QList<CANConnection*> mConns;
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QTimer mTimer;
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};
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#endif // CANCONNECTIONMODEL_H
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