Files
giesCANne/discretestatewindow.cpp
T

198 lines
5.3 KiB
C++

#include "discretestatewindow.h"
#include "ui_discretestatewindow.h"
#include "mainwindow.h"
DiscreteStateWindow::DiscreteStateWindow(const QVector<CANFrame> *frames, QWidget *parent) :
QDialog(parent),
ui(new Ui::DiscreteStateWindow)
{
ui->setupUi(this);
modelFrames = frames;
operatingState = DWStates::IDLE;
timer = new QTimer();
timer->setInterval(100);
connect(ui->btnStart, SIGNAL(clicked(bool)), this, SLOT(handleStartButton()));
connect(timer, SIGNAL(timeout()), this, SLOT(handleTick()));
connect(MainWindow::getReference(), SIGNAL(framesUpdated(int)), this, SLOT(updatedFrames(int)));
}
DiscreteStateWindow::~DiscreteStateWindow()
{
timer->stop();
for (int i = 0; i < stateFrames.count(); i++)
{
stateFrames[i]->clear();
delete(stateFrames[i]);
}
delete timer;
delete ui;
}
void DiscreteStateWindow::updatedFrames(int numFrames)
{
CANFrame thisFrame;
if (numFrames == -1) //all frames deleted. Kill the display
{
}
else if (numFrames == -2) //all new set of frames. Reset
{
}
else //just got some new frames. See if they are relevant.
{
if (numFrames > modelFrames->count()) return;
for (int i = modelFrames->count() - numFrames; i < modelFrames->count(); i++)
{
thisFrame = modelFrames->at(i);
if (operatingState == DWStates::IDLE) stateFrames[0]->append(thisFrame);
else stateFrames[currToggleState + 1]->append(thisFrame);
}
}
}
void DiscreteStateWindow::showEvent(QShowEvent* event)
{
QDialog::showEvent(event);
readSettings();
qDebug() << "DiscreteState show event was processed";
}
void DiscreteStateWindow::closeEvent(QCloseEvent *event)
{
Q_UNUSED(event);
writeSettings();
}
void DiscreteStateWindow::readSettings()
{
QSettings settings;
if (settings.value("Main/SaveRestorePositions", false).toBool())
{
resize(settings.value("DiscreteState/WindowSize", QSize(400, 300)).toSize());
move(settings.value("DiscreteState/WindowPos", QPoint(50, 50)).toPoint());
}
}
void DiscreteStateWindow::writeSettings()
{
QSettings settings;
if (settings.value("Main/SaveRestorePositions", false).toBool())
{
settings.setValue("DiscreteState/WindowSize", size());
settings.setValue("DiscreteState/WindowPos", pos());
}
}
void DiscreteStateWindow::updateStateLabel()
{
QPalette pal;
switch(operatingState)
{
case DWStates::IDLE:
ui->lblStatus->setText("WAIT");
pal = ui->lblStatus->palette();
pal.setColor(QPalette::WindowText, Qt::red);
ui->lblStatus->setPalette(pal);
break;
case DWStates::COUNTDOWN_SIGNAL:
ui->lblStatus->setText(QString::number(ticksUntilStateChange * 0.1, 'f', 1) + "...");
pal = ui->lblStatus->palette();
pal.setColor(QPalette::WindowText, Qt::blue);
ui->lblStatus->setPalette(pal);
break;
case DWStates::COUNTDOWN_WAITING:
ui->lblStatus->setText("Return to resting state");
pal = ui->lblStatus->palette();
pal.setColor(QPalette::WindowText, Qt::red);
ui->lblStatus->setPalette(pal);
break;
case DWStates::GETTING_SIGNAL:
ui->lblStatus->setText("Go to state " + QString::number(currToggleState + 1));
pal = ui->lblStatus->palette();
pal.setColor(QPalette::WindowText, Qt::green);
ui->lblStatus->setPalette(pal);
break;
}
}
void DiscreteStateWindow::handleStartButton()
{
operatingState = DWStates::COUNTDOWN_SIGNAL;
ticksPerStateChange = ticksUntilStateChange = ui->spinFreq->value() * 10;
numToggleStates = ui->spinStates->value();
numIterations = ui->spinIterations->value();
currToggleState = 0;
currIteration = 0;
for (int i = 0; i < stateFrames.count(); i++)
{
stateFrames[i]->clear();
delete(stateFrames[i]);
}
for (int j = 0; j <= numToggleStates; j++)
{
stateFrames.append(new QVector<CANFrame>());
}
timer->start();
}
void DiscreteStateWindow::handleTick()
{
switch (operatingState)
{
case DWStates::IDLE:
break;
case DWStates::COUNTDOWN_SIGNAL:
ticksUntilStateChange--;
if (ticksUntilStateChange == 0)
{
ticksUntilStateChange = ticksPerStateChange;
operatingState = DWStates::GETTING_SIGNAL;
}
break;
case DWStates::COUNTDOWN_WAITING:
ticksUntilStateChange--;
if (ticksUntilStateChange == 0)
{
ticksUntilStateChange = ticksPerStateChange;
currIteration++;
if (currIteration == numIterations)
{
operatingState = DWStates::IDLE;
timer->stop();
//call to calculate our findings here.
}
else operatingState = DWStates::COUNTDOWN_SIGNAL;
}
break;
case DWStates::GETTING_SIGNAL:
ticksUntilStateChange--;
if (ticksUntilStateChange == 0)
{
ticksUntilStateChange = ticksPerStateChange;
operatingState = DWStates::COUNTDOWN_WAITING;
currToggleState++;
if (currToggleState == numToggleStates) currToggleState = 0;
}
break;
}
updateStateLabel();
}
void DiscreteStateWindow::calculateResults()
{
}