Files
giesCANne/re/sniffer/SnifferDelegate.cpp

130 lines
3.9 KiB
C++

#include "SnifferDelegate.h"
#include <QPainter>
#include <QApplication>
#include <QDebug>
#include "utility.h"
#include "re/sniffer/snifferitem.h"
SnifferDelegate::SnifferDelegate(QWidget *parent) : QItemDelegate(parent)
{
QColor TextColor = QApplication::palette().color(QPalette::Text);
if (TextColor.red() + TextColor.green() + TextColor.blue() < 200)
{
mDarkMode = false;
redBrush = QBrush(Qt::red);
greenBrush = QBrush(Qt::green);
}
else
{
mDarkMode = true;
redBrush = QBrush(QColor(128,0,0));
greenBrush = QBrush(QColor(0,128,0));
}
blackBrush = QBrush(Qt::black);
whiteBrush = QBrush(Qt::white);
grayBrush = QBrush(QColor(230,230,230));
mainFont.setPointSize(10);
mainFontInfo = new QFontInfo(mainFont);
mFadeInactive = false;
}
bool SnifferDelegate::getFadeInactive()
{
return mFadeInactive;
}
void SnifferDelegate::setFadeInactive(bool val)
{
mFadeInactive = val;
}
void SnifferDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const
{
//qDebug() << "SnifferDelegate Paint Event";
if (index.column() < 3) //allow default handling of the first two columns
{
QItemDelegate::paint(painter, option, index);
return;
}
if (index.column() > 10) return;
int x;
SnifferItem *item = static_cast<SnifferItem*>(index.internalPointer());
int idx = index.column() - 3;
int val = item->getData(idx);
int prevVal = item->getLastData(idx);
int notchPattern = item->getNotchPattern(idx);
int maskPattern;
if (val < 0) return;
QRect viewport = option.rect;
int xSpan = viewport.right() - viewport.left();
int ySpan = viewport.bottom() - viewport.top();
int yOffset = (ySpan - (xSpan / 4)) / 2;
if (yOffset < 0) yOffset = 0;
//qDebug() << "XSpan" << xSpan << " YSpan " << ySpan;
int xSector = xSpan / 8;
int v = item->getSeqInterval(index.column() - 3) * 10;
if (v > 225) v = 225;
if (v < 0) v = 0;
for (x = 0; x < 8; x++)
{
maskPattern = 1 << (7-x);
//We look to see if each bit has changed since the last update or not. If not we
//straight draw it black if set or white if unset. If it changed then draw it green if it is newly set
//and red if newly unset
//But also, if a bit is notched we just plain draw it gray no matter what it's doing
if (notchPattern & maskPattern)
{
painter->setBrush(grayBrush);
}
else if ( (val & maskPattern) == (prevVal & maskPattern) ) //wasn't notched so has it changed? No? Then...
{
if (val & maskPattern)
{
painter->setBrush(blackBrush);
}
else
{
painter->setBrush(whiteBrush);
}
}
else //wasn't notched and did change since last time.
{
if (val & maskPattern)
{
painter->setBrush(greenBrush);
}
else
{
painter->setBrush(redBrush);
}
}
if (mFadeInactive) painter->setOpacity((255 - v) / 255.0);
else painter->setOpacity(1.0);
painter->drawRect(viewport.left() + x * xSector, viewport.top() + yOffset, xSector, xSector);
}
//painter->setPen(QPen(QColor(v,v,v,255)));
painter->setOpacity(1.0);
painter->setPen(QApplication::palette().color(QPalette::Text));
painter->setFont(mainFont);
painter->drawText(QRect(viewport.left(), viewport.top() + xSector + yOffset, xSpan, mainFontInfo->pixelSize()), Qt::AlignCenter, Utility::formatNumber((unsigned char)val));
}
QSize SnifferDelegate::sizeHint(const QStyleOptionViewItem &option, const QModelIndex &index) const
{
QSize origSize = QItemDelegate::sizeHint(option, index);
origSize.setHeight(origSize.height() * 2.0);
return origSize;
}