...to graphing window and signal viewer so complex systems with message
name duplication (eg "Status") works well. DBCHandler class has a new
function to find a msg by fully qualified node name...Utility class defines
the qualified name seperator, right now it is :: and is used thusly
filenameNoExtension::nodeName for display in the node dropdown (because
nodes can be common between dbc files). To get the message from the
system you use the findMessage function in dbchandler and pass the
msgName and the fully qualified node name. This is about as unique as we
can get, second only to message ID.
Added node comboBox to graph signal editor for easier data filtering
(took the same implementation that was in signal viewer, and tuned up
both of them)
There are a TON of explorations I did here, many may be unnecessary, but this is a stake in the ground.
The main issue was the strange queue logic in canconmanager::sendFrame which puts the tx data in the rx
queue so it will show up in the displayed data. It caused SIGABRT and SIGSEG to show up everywhere.
It is NOT fixed yet, but TX works over the wire you just can't see it in the tableview.
I thought at first it was only when overwrite data was active, so I put in a a pile of changes to keep
frames and filtered frames as two seperate copies of data where frames was always complete and filtered
was only what was seen in the mainwindow. It made it so the graphing window would work with overwrite
data active which is an improvement. I wouldn't roll these changes back. Because of these changes I
had to update the frame sorting code adjust the refresh function in canframemode.cpp
I also thought it was related to UI updates, but its not, that's been confirmed.
I put a mutex around the custom sender tick timer so that the 1ms timer wouldn't re-enter its callback.
This didn't fix the crash, but it sure seems to make a lot of sense, and the way I did it no elasped
time is lost for tracking purposes, and in reality theres no way 1ms was consistent anyway.
I put a mutex around the shrinking of frames and filteredframes to make sure we weren't deleting at
the same time as accessing, but honestly we acccess those lists in many places without semaphores so
that probably did nothing.
Fixed a bug in FrameSenderWindow:DoModifiers that was improperly parsing and sometimes crashing when
looking for the ~ operator before a symbol.
Also added some minor work to keep row expansion functioning when changing filters or sorting. Need
to make some tweaks so it stops trying so hard when overwrite is not active
Theres also code in main.c taht makes debugging output super verbose.
Committing now to start cleanup
Also switched from Sphinx generated HTML to GitHub markup help files.
This improves compatibility and will allow the help files to more easily be viewed on github as well.
All frame file I/O uses the same directory load/save location but DBC files store separately as do filter files, graphing definitions, and stored text files from the various reverse engineering windows.
* improves window handling a lot
(on Linux GNOME 3 at least: quickly resizing windows left/right, not forced in foreground anymore etc.)
setWindowFlags() inserted in all *window.cpp files except mainwindow
* some whitespace at EOL trimmed
realtime graphing in Graphing Window.
OpenGL mode is pretty and you'll like it if you have a good video
card. But, don't enable it if you do a lot of complex graphing and
you have a crappy built-in Intel or AMD graphics card - your
performance will suffer. Otherwise, if you have a nice card enable it
for a nice graphical boost and maybe a little more speed.