Bertrand
8a1ce9f238
checking if JS script is loaded before compiling
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avoids crash
2021-02-26 07:45:53 +01:00
Collin Kidder
b345495178
Fix compilation on Windows, fix glitch that could cause windows to appear off the actual screen with no way to get them back.
2020-11-15 01:30:13 -08:00
Collin Kidder
8beb0e31a0
Converted more code to be easier to generalize to larger CAN payloads
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for CAN-FD. Improved some code to be faster. Fixed up some compile
time warnings.
2019-12-15 15:02:06 -05:00
Collin Kidder
e7e65b7216
Fixed up a bunch of compiler warnings.
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There should be no functional difference, just less noise when compiling
2019-08-08 21:15:51 -04:00
Collin Kidder
d4a735a710
Allow many places to load and save the last directory used for that functionality so it can easily be used again.
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All frame file I/O uses the same directory load/save location but DBC files store separately as do filter files, graphing definitions, and stored text files from the various reverse engineering windows.
2019-06-17 20:58:56 -04:00
MartinX
52f04791dd
add setWindowFlags(Qt::Window) to improve window management
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* improves window handling a lot
(on Linux GNOME 3 at least: quickly resizing windows left/right, not forced in foreground anymore etc.)
setWindowFlags() inserted in all *window.cpp files except mainwindow
* some whitespace at EOL trimmed
2019-02-13 20:08:41 +01:00
Collin Kidder
96b73bd1ca
ISOTP and Scripting bug fixes
2018-02-04 18:11:25 -05:00
Collin Kidder
9302c18c33
Integrated help into the system. Most all the sub-screens that are actually complete
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and working have integrated help now. Press F1 to bring up help for a given window.
2017-11-30 21:02:16 -05:00
Collin Kidder
0f9584eaea
Fixed ISOTP Interpreter Window - It functions again.
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Also added UDS decoding to the ISOTP window. An attempt is made to see
if a frame looks like UDS and then it is decoded.
Also, some code clean up to remove some compiler warnings. There's a
LONG way to go still.
2017-10-09 20:59:25 -04:00
Collin Kidder
b7888765a2
Changed scripting window font to be more legible. Fixed a bug that caused CAN reception errors in scripting system.
2017-09-14 13:09:21 -04:00
Collin Kidder
74cbcded53
Fix some bugs in script system when using multiple scripts
2017-09-03 21:13:12 -04:00
Collin Kidder
8b3a22ccb0
Add ability to set script parameters that can be changed and monitored
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in realtime from SavvyCAN.
2017-09-03 16:46:43 -04:00
Collin Kidder
1c638896e4
Add ability to revert and delete scripts. Fixes to scripting
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interface. Update version number
Multi-script execution works pretty well now.
2017-08-31 21:06:52 -04:00
Collin Kidder
4b61ea2c00
Various changes to support use and loading of multiple scripts in the
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scripting system.
2017-08-31 20:33:27 -04:00
Collin Kidder
6ef5757a4d
Additional functionality for scripting interface.
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In progress but raw CAN works now.
2017-08-22 20:03:58 -04:00
Collin Kidder
470b8d3b0c
Removed dependency on QScintilla, switched to jsedit
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QScintilla was *EXTREMELY* overkill for what I really needed. It also
created problems for people trying to compile the source. The new
solution is much easier to compile and use.
2017-08-06 21:23:11 -04:00
Collin Kidder
7222870b1e
Many little fixes to clean up warnings and bugs.
2016-12-29 20:50:02 -05:00
canpadawan
9addf43651
attempt to use new canconnection abstraction
2016-06-29 11:57:05 +02:00
Collin Kidder
48fb208f8b
Fixed crash bug found in many sub screens, made UDS scanner work better.
2016-01-29 15:03:29 -05:00
Collin Kidder
cc0f1733b1
Switched script source code view to a QScintilla based view.
2015-12-02 21:56:06 -05:00
Collin Kidder
0d7490a423
Added ability to save/restore scripting window size and location
2015-12-02 20:12:54 -05:00
Collin Kidder
d324177a7b
Got frame reception and sending working (preliminarily)
2015-12-02 19:50:26 -05:00
Collin Kidder
c2e5df6087
Bug fixes, turn some connections into QT5 syntax, more implementation of scripting interface.
2015-12-02 15:53:26 -05:00
Collin Kidder
0ff076de3a
Fixed up ability to send frames while not connected and to show frames
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that were sent within the same window as received frames. Added a new
scripting window that can be used to create scripts that send and
receive messages at runtime - not done but sort of working.
2015-11-30 20:35:08 -05:00