Bug fixes, turn some connections into QT5 syntax, more implementation of scripting interface.
This commit is contained in:
+3
-2
@@ -84,7 +84,7 @@ MainWindow::MainWindow(QWidget *parent) :
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worker = new SerialWorker(model);
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worker->moveToThread(&serialWorkerThread);
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connect(&serialWorkerThread, &QThread::finished, worker, &QObject::deleteLater);
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connect(&serialWorkerThread, SIGNAL(started()), worker, SLOT(run())); //setup timers within the proper thread
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connect(&serialWorkerThread, &QThread::started, worker, &SerialWorker::run); //setup timers within the proper thread
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connect(this, &MainWindow::sendSerialPort, worker, &SerialWorker::setSerialPort, Qt::QueuedConnection);
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connect(worker, &SerialWorker::frameUpdateTick, this, &MainWindow::gotFrames, Qt::QueuedConnection);
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connect(this, &MainWindow::updateBaudRates, worker, &SerialWorker::updateBaudRates, Qt::QueuedConnection);
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@@ -995,7 +995,7 @@ void MainWindow::showFrameSenderWindow()
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else
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frameSenderWindow = new FrameSenderWindow(model->getFilteredListReference());
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connect(frameSenderWindow, SIGNAL(sendCANFrame(const CANFrame*,int)), worker, SLOT(sendFrame(const CANFrame*,int)));
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connect(frameSenderWindow, &FrameSenderWindow::sendCANFrame, worker, &SerialWorker::sendFrame);
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}
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frameSenderWindow->show();
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}
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@@ -1046,6 +1046,7 @@ void MainWindow::showScriptingWindow()
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if (!scriptingWindow)
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{
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scriptingWindow = new ScriptingWindow(model->getListReference());
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connect(scriptingWindow, &ScriptingWindow::sendCANFrame, worker, &SerialWorker::sendFrame);
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}
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scriptingWindow->show();
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}
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+24
-3
@@ -86,18 +86,39 @@ void ScriptContainer::clearFilters()
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filters.clear();
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}
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void ScriptContainer::sendFrame(QJSValue id, QJSValue length, QJSValue data)
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void ScriptContainer::sendFrame(QJSValue bus, QJSValue id, QJSValue length, QJSValue data)
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{
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qDebug() << "called send frame";
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CANFrame frame;
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frame.extended = false;
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frame.ID = id.toInt();
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frame.len = length.toInt();
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if (frame.len < 0) frame.len = 0;
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if (frame.len > 8) frame.len = 8;
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for (int i = 0; i < frame.len; i++)
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{
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frame.data[i] = (uint8_t)data.property(0).toInt();
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}
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frame.bus = bus.toInt();
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if (frame.bus < 0) frame.bus = 0;
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if (frame.bus > 1) frame.bus = 1;
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if (frame.ID > 0x7FF) frame.extended = true;
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emit sendCANFrame(&frame, frame.bus);
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}
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void ScriptContainer::gotFrame(const CANFrame &frame)
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{
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if (!gotFrameFunction.isCallable()) return; //nothing to do if we can't even call the function
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for (int i = 0; i < filters.length(); i++)
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{
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if (filters[i].checkFilter(frame.ID, frame.bus))
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{
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QJSValueList args;
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args << frame.bus << frame.ID << frame.len << frame.data;
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gotFrameFunction.call(args);
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return; //as soon as one filter matches we jump out
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}
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}
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+4
-1
@@ -26,11 +26,14 @@ public slots:
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void setFilter(QJSValue id, QJSValue mask, QJSValue bus);
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void setTickInterval(QJSValue interval);
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void clearFilters();
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void sendFrame(QJSValue id, QJSValue length, QJSValue data);
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void sendFrame(QJSValue bus, QJSValue id, QJSValue length, QJSValue data);
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private slots:
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void tick();
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signals:
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void sendCANFrame(const CANFrame *, int);
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private:
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QJSEngine scriptEngine;
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QJSValue compiledScript;
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+30
-9
@@ -4,6 +4,8 @@
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#include <QFile>
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#include <QFileDialog>
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#include "mainwindow.h"
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ScriptingWindow::ScriptingWindow(const QVector<CANFrame> *frames, QWidget *parent) :
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QDialog(parent),
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ui(new Ui::ScriptingWindow)
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@@ -12,15 +14,13 @@ ScriptingWindow::ScriptingWindow(const QVector<CANFrame> *frames, QWidget *paren
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modelFrames = frames;
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connect(ui->btnLoadScript, SIGNAL(pressed()), this, SLOT(loadNewScript()));
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connect(ui->btnNewScript, SIGNAL(pressed()), this, SLOT(createNewScript()));
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connect(ui->btnRecompile, SIGNAL(pressed()), this, SLOT(recompileScript()));
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connect(ui->btnRemoveScript, SIGNAL(pressed()), this, SLOT(deleteCurrentScript()));
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connect(ui->btnRevertScript, SIGNAL(pressed()), this, SLOT(revertScript()));
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connect(ui->btnSaveScript, SIGNAL(pressed()), this, SLOT(saveScript()));
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currentScript = new ScriptContainer();
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currentScript->setErrorWidget(ui->listErrors);
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connect(ui->btnLoadScript, &QAbstractButton::pressed, this, &ScriptingWindow::loadNewScript);
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connect(ui->btnNewScript, &QAbstractButton::pressed, this, &ScriptingWindow::createNewScript);
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connect(ui->btnRecompile, &QAbstractButton::pressed, this, &ScriptingWindow::recompileScript);
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connect(ui->btnRemoveScript, &QAbstractButton::pressed, this, &ScriptingWindow::deleteCurrentScript);
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connect(ui->btnRevertScript, &QAbstractButton::pressed, this, &ScriptingWindow::revertScript);
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connect(ui->btnSaveScript, &QAbstractButton::pressed, this, &ScriptingWindow::saveScript);
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connect(MainWindow::getReference(), &MainWindow::framesUpdated, this, &ScriptingWindow::updatedFrames);
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}
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ScriptingWindow::~ScriptingWindow()
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@@ -28,6 +28,25 @@ ScriptingWindow::~ScriptingWindow()
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delete ui;
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}
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void ScriptingWindow::updatedFrames(int numFrames)
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{
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CANFrame thisFrame;
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//-1 means all frames deleted and -2 means a full refresh, neither of which we care about here.
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if (numFrames > 0)
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{
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//for every new frame pass it on to each script container. The container will determine if it needs to actually
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//notify the script and do that if applicable.
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for (int i = modelFrames->count() - numFrames; i < modelFrames->count(); i++)
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{
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thisFrame = modelFrames->at(i);
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for (int j = 0; j < scripts.length(); j++)
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{
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scripts[j]->gotFrame(thisFrame);
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}
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}
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}
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}
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void ScriptingWindow::loadNewScript()
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{
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QString filename;
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@@ -63,6 +82,7 @@ void ScriptingWindow::loadNewScript()
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container->scriptText = contents;
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container->setErrorWidget(ui->listErrors);
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container->compileScript();
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connect(container, &ScriptContainer::sendCANFrame, this, &ScriptingWindow::sendCANFrame);
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scripts.append(container);
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currentScript = container;
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ui->txtScriptSource->setText(container->scriptText);
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@@ -82,6 +102,7 @@ void ScriptingWindow::createNewScript()
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container->filePath = QString();
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container->scriptText = QString();
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container->setErrorWidget(ui->listErrors);
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connect(container, &ScriptContainer::sendCANFrame, this, &ScriptingWindow::sendCANFrame);
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scripts.append(container);
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ui->listLoadedScripts->addItem(container->fileName);
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currentScript = container;
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@@ -27,9 +27,12 @@ private slots:
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void saveScript();
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void revertScript();
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void recompileScript();
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void updatedFrames(int);
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public slots:
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signals:
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void sendCANFrame(const CANFrame *, int);
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private:
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Ui::ScriptingWindow *ui;
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+2
-2
@@ -164,6 +164,8 @@ void SerialWorker::sendFrame(const CANFrame *frame, int bus = 0)
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canModel->addFrame(tempFrame, false);
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gotFrames++;
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if (serial == NULL) return;
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if (!serial->isOpen()) return;
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if (!connected) return;
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ID = frame->ID;
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@@ -183,8 +185,6 @@ void SerialWorker::sendFrame(const CANFrame *frame, int bus = 0)
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}
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buffer[8 + frame->len] = 0;
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if (serial == NULL) return;
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if (!serial->isOpen()) return;
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//qDebug() << "writing " << buffer.length() << " bytes to serial port";
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serial->write(buffer);
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}
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