First pass at turning on functionality to allow frame sending from the new connection system.

The fuzzing window has been modified to use the new system. This validates that it mostly works now.
More screens will be modified to work soon.
This commit is contained in:
Collin Kidder
2016-08-09 20:03:57 -04:00
parent 6a8b20a48e
commit b4c8aa49db
6 changed files with 132 additions and 16 deletions
+1 -3
View File
@@ -918,8 +918,6 @@ void MainWindow::showFuzzingWindow()
if (!fuzzingWindow)
{
fuzzingWindow = new FuzzingWindow(model->getListReference());
connect(fuzzingWindow, SIGNAL(sendCANFrame(const CANFrame*)), connectionWindow, SLOT(sendFrame(const CANFrame*)));
connect(fuzzingWindow, SIGNAL(sendFrameBatch(const QList<CANFrame>*)), connectionWindow, SLOT(sendFrameBatch(const QList<CANFrame>*)));
}
fuzzingWindow->show();
}
@@ -929,7 +927,7 @@ void MainWindow::showUDSScanWindow()
if (!udsScanWindow)
{
udsScanWindow = new UDSScanWindow(model->getListReference());
connect(udsScanWindow, SIGNAL(sendCANFrame(const CANFrame*,int)), connectionWindow, SLOT(sendFrame(const CANFrame*)));
//connect(udsScanWindow, SIGNAL(sendCANFrame(const CANFrame*,int)), connectionWindow, SLOT(sendFrame(const CANFrame*)));
}
udsScanWindow->show();
}