Fixes to make extended multiplexing code work properly, implementation

of nested multiplexing in main screen for interpretation.

Overall, it's ugly but mostly functional at this point.
This commit is contained in:
Collin Kidder
2021-02-25 21:24:21 -05:00
parent bcfaffbe5d
commit af0194c5a5
7 changed files with 150 additions and 44 deletions
+21
View File
@@ -450,6 +450,27 @@ void DBCMainEditor::updatedSignal(DBC_SIGNAL *sig)
QTreeWidgetItem *item = signalToItem.value(sig);
QString sigInfo = createSignalText(sig);
item->setText(0, sigInfo);
if (sig->isMultiplexed)
{
if (item->parent()->data(0, Qt::UserRole).toInt() == 3) //if our parent is another signal
{
QString nameString = item->parent()->text(0);
if (nameString.contains("(")) nameString = nameString.split(" ")[1];
else nameString = nameString.split(" ")[0];
DBC_SIGNAL *oldParent = sig->parentMessage->sigHandler->findSignalByName(nameString);
if (oldParent && (oldParent != sig->multiplexParent))
{
qDebug() << "You changed the signal's parent";
QTreeWidgetItem *newParent = nullptr;
newParent = signalToItem.value(sig->multiplexParent);
QTreeWidgetItem *prevParent = signalToItem.value(oldParent);
prevParent->removeChild(item);
newParent->addChild(item);
ui->treeDBC->setCurrentItem(item);
ui->treeDBC->sortItems(0, Qt::AscendingOrder); //resort because we just moved an item
}
}
}
}
else qDebug() << "That signal doesn't exist. That's a bug dude.";
}