bug fix when elaspedTime is 0
This commit is contained in:
+8
-2
@@ -447,8 +447,14 @@ void SerialWorker::handleTick()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
framesPerSec += gotFrames * 1000 / elapsedTime->elapsed() - (framesPerSec / 4);
|
int elapsed = elapsedTime->elapsed();
|
||||||
elapsedTime->restart();
|
if(elapsed) {
|
||||||
|
framesPerSec += gotFrames * 1000 / elapsed - (framesPerSec / 4);
|
||||||
|
elapsedTime->restart();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
framesPerSec = 0;
|
||||||
|
|
||||||
emit frameUpdateTick(framesPerSec / 4, gotFrames); //sends stats to interested parties
|
emit frameUpdateTick(framesPerSec / 4, gotFrames); //sends stats to interested parties
|
||||||
canModel->sendBulkRefresh(gotFrames);
|
canModel->sendBulkRefresh(gotFrames);
|
||||||
gotFrames = 0;
|
gotFrames = 0;
|
||||||
|
|||||||
Reference in New Issue
Block a user