Addition of the range state window (it sort of works now too!),

refactoring of some DBC code, fixed some DBC calcs, fixed a bug in the
frame playback window, incremented version number to show that a lot
has been done.
This commit is contained in:
Collin Kidder
2015-12-07 21:47:41 -05:00
parent 1e46af88f1
commit 72f07f304f
11 changed files with 742 additions and 98 deletions
+61
View File
@@ -113,6 +113,67 @@ public:
{
return (value1 * (1.0 - samplePoint)) + (value2 * samplePoint);
}
static int64_t processIntegerSignal(const uint8_t *data, int startBit, int sigSize, bool littleEndian, bool isSigned)
{
int64_t result = 0;
int bit;
if (littleEndian)
{
bit = startBit;
for (int bitpos = 0; bitpos < sigSize; bitpos++)
{
if (data[bit / 8] & (1 << (bit % 8)))
result += (1ULL << bitpos);
bit++;
}
}
else //motorola / big endian mode
{
bit = startBit;
for (int bitpos = 0; bitpos < sigSize; bitpos++)
{
if (data[bit / 8] & (1 << (bit % 8)))
result += (1ULL << (sigSize - bitpos - 1));
if ((bit % 8) == 0)
bit += 15;
else bit--;
}
}
if (isSigned)
{
int64_t mask = (1ULL << (sigSize - 1));
if ((result & mask) == mask) //is the highest bit possible for this signal size set?
{
/*
* if so we need to also set every bit higher in the result int too.
* This leads to the below two lines that are nasty. Here's the theory behind that...
* If the value is signed and the highest bit is set then it is negative. To create
* a negative value out of this even though the variable result is 64 bit we have to
* run 1's all of the way up to bit 63 in result. -1 is all ones for whatever size integer
* you have. So, it's 64 1's in this case.
* signedMask is done this way:
* first you take the signal size and shift 1 up that far. Then subtract one. Lets
* see that for a 16 bit signal:
* (1 << 16) - 1 = the first 16 bits set as 1's. So far so good. We then negate the whole
* thing which flips all bits. Thus signedMask ends up with 1's everwhere that the signal
* doesn't take up in the 64 bit signed integer result. Then, result has an OR operation on
* it with the old value and -1 masked so that the the 1 bits from -1 don't overwrite bits from the
* actual signal. This extends the sign bits out so that the integer result reads as the proper negative
* value. We dont need to do any of this if the sign bit wasn't set.
*/
int64_t signedMask = ~((1ULL << sigSize) - 1);
result = (-1LL & signedMask) | result;
}
}
return result;
}
};
#endif // UTILITY_H