Fixed crash bug found in many sub screens, made UDS scanner work better.
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@@ -23,10 +23,16 @@ signals:
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private slots:
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void updatedFrames(int numFrames);
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void scanUDS();
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void timeOut();
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private:
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Ui::UDSScanWindow *ui;
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const QVector<CANFrame> *modelFrames;
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QTimer *waitTimer;
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QList<CANFrame> sendingFrames;
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int currIdx = 0;
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void sendNextMsg();
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};
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#endif // UDSSCANWINDOW_H
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