Fixed crash bug found in many sub screens, made UDS scanner work better.
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@@ -131,6 +131,7 @@ void RangeStateWindow::updatedFrames(int numFrames)
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}
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else //just got some new frames. See if we need to update the filters list. Otherwise nothing to do - no recalc happens until the button is pressed
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{
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if (numFrames > modelFrames->count()) return;
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for (int i = modelFrames->count() - numFrames; i < modelFrames->count(); i++)
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{
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thisFrame = modelFrames->at(i);
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