Fixed crash bug found in many sub screens, made UDS scanner work better.
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@@ -109,7 +109,8 @@ void FrameSenderWindow::updatedFrames(int numFrames)
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buildFrameCache();
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}
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else //just got some new frames. See if they are relevant.
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{
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{
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if (numFrames > modelFrames->count()) return;
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qDebug() << "New frames in sender window";
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//run through the supposedly new frames in order
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for (int i = modelFrames->count() - numFrames; i < modelFrames->count(); i++)
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