Fixed crash bug found in many sub screens, made UDS scanner work better.
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@@ -83,6 +83,7 @@ void FrameInfoWindow::updatedFrames(int numFrames)
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}
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else //just got some new frames. See if they are relevant.
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{
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if (numFrames > modelFrames->count()) return;
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int currID = ui->listFrameID->currentItem()->text().toInt(NULL, 16);
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bool foundID = false;
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for (int x = modelFrames->count() - numFrames; x < modelFrames->count(); x++)
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