Now the playback window is capable of vastly quicker sending of frames.

Use the burst setting and crank it up. Set the time interval to around 2ms and the burst to 6 and you'll be slinging frames like crazy.
This commit is contained in:
Collin Kidder
2015-07-29 20:16:44 -04:00
parent fc470ade58
commit 41ee0a8646
5 changed files with 39 additions and 9 deletions
+21 -5
View File
@@ -71,6 +71,7 @@ FramePlaybackWindow::FramePlaybackWindow(const QVector<CANFrame> *frames, Serial
playbackTimer->setInterval(ui->spinPlaySpeed->value()); //set the timer to the default value of the control
connect(this, SIGNAL(sendCANFrame(const CANFrame*,int)), worker, SLOT(sendFrame(const CANFrame*,int)), Qt::QueuedConnection);
connect(this, SIGNAL(sendFrameBatch(const QList<CANFrame>*)), worker, SLOT(sendFrameBatch(const QList<CANFrame>*)), Qt::QueuedConnection);
QStringList headers;
headers << "Source" << "Loops";
@@ -520,7 +521,8 @@ void FramePlaybackWindow::btnSelectNoneClick()
}
void FramePlaybackWindow::timerTriggered()
{
{
sendingBuffer.clear();
for (int count = 0; count < ui->spinBurstSpeed->value(); count++)
{
if (!playbackActive)
@@ -537,6 +539,7 @@ void FramePlaybackWindow::timerTriggered()
updatePosition(false);
}
}
emit sendFrameBatch(&sendingBuffer);
}
void FramePlaybackWindow::updatePosition(bool forward)
@@ -606,13 +609,26 @@ void FramePlaybackWindow::updatePosition(bool forward)
}
//only send frame out if its ID is checked in the list. Otherwise discard it.
const CANFrame *thisFrame = &currentSeqItem->data[currentPosition];
CANFrame *thisFrame = &currentSeqItem->data[currentPosition];
int originalBus = thisFrame->bus;
if (currentSeqItem->idFilters.find(thisFrame->ID).value())
{
//index 0 is none, 1 is Bus 0, 2 is bus 1, 3 is both, 4 is from file
if (whichBusSend & 1) emit sendCANFrame(thisFrame, 0);
if (whichBusSend & 2) emit sendCANFrame(thisFrame, 1);
if (whichBusSend & 4) emit sendCANFrame(thisFrame, thisFrame->bus);
if (whichBusSend & 4)
{
sendingBuffer.append(*thisFrame);
}
if (whichBusSend & 1)
{
thisFrame->bus = 0;
sendingBuffer.append(*thisFrame);
}
if (whichBusSend & 2)
{
thisFrame->bus = 1;
sendingBuffer.append(*thisFrame);
}
thisFrame->bus = originalBus;
updateFrameLabel();
}