Check frame size before attemping to decode signal.
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@@ -67,12 +67,22 @@ bool DBC_SIGNAL::processAsText(const CANFrame &frame, QString &outString)
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if (valType == SIGNED_INT) isSigned = true;
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if (valType == SIGNED_INT || valType == UNSIGNED_INT)
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{
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if ( frame.len*8 < (startBit+signalSize) )
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{
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result = 0;
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return false;
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}
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result = Utility::processIntegerSignal(frame.data, startBit, signalSize, intelByteOrder, isSigned);
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endResult = ((double)result * factor) + bias;
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result = (int64_t)endResult;
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}
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else if (valType == SP_FLOAT)
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{
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if ( frame.len*8 < (startBit+32) )
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{
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result = 0;
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return false;
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}
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//The theory here is that we force the integer signal code to treat this as
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//a 32 bit unsigned integer. This integer is then cast into a float in such a way
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//that the bytes that make up the integer are instead treated as having made up
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@@ -83,6 +93,11 @@ bool DBC_SIGNAL::processAsText(const CANFrame &frame, QString &outString)
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}
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else //double precision float
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{
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if ( frame.len < 8 )
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{
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result = 0;
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return false;
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}
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//like the above, this is rotten and evil and wrong in so many ways. Force
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//calculation of a 64 bit integer and then cast it into a double.
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result = Utility::processIntegerSignal(frame.data, 0, 64, false, false);
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@@ -144,6 +159,11 @@ bool DBC_SIGNAL::processAsInt(const CANFrame &frame, int32_t &outValue)
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}
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if (valType == SIGNED_INT) isSigned = true;
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if ( frame.len*8 < (startBit+signalSize) )
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{
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result = 0;
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return false;
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}
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result = Utility::processIntegerSignal(frame.data, startBit, signalSize, intelByteOrder, isSigned);
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double endResult = ((double)result * factor) + bias;
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@@ -183,6 +203,11 @@ bool DBC_SIGNAL::processAsDouble(const CANFrame &frame, double &outValue)
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if (valType == SIGNED_INT) isSigned = true;
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if (valType == SIGNED_INT || valType == UNSIGNED_INT)
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{
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if ( frame.len*8 < (startBit+signalSize) )
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{
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result = 0;
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return false;
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}
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result = Utility::processIntegerSignal(frame.data, startBit, signalSize, intelByteOrder, isSigned);
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endResult = ((double)result * factor) + bias;
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result = (int64_t)endResult;
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@@ -190,6 +215,11 @@ bool DBC_SIGNAL::processAsDouble(const CANFrame &frame, double &outValue)
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/*TODO: It should be noted that the below floating point has not even been tested. For shame! Test it!*/
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else if (valType == SP_FLOAT)
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{
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if ( frame.len*8 < (startBit+32) )
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{
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result = 0;
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return false;
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}
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//The theory here is that we force the integer signal code to treat this as
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//a 32 bit unsigned integer. This integer is then cast into a float in such a way
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//that the bytes that make up the integer are instead treated as having made up
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@@ -200,6 +230,11 @@ bool DBC_SIGNAL::processAsDouble(const CANFrame &frame, double &outValue)
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}
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else //double precision float
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{
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if ( frame.len < 8 )
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{
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result = 0;
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return false;
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}
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//like the above, this is rotten and evil and wrong in so many ways. Force
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//calculation of a 64 bit integer and then cast it into a double.
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result = Utility::processIntegerSignal(frame.data, 0, 64, false, false);
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