Merge branch 'master' of github.com:collin80/SavvyCAN
Conflicts: SavvyCAN.pro mainwindow.cpp mainwindow.h
This commit is contained in:
+6
-3
@@ -35,7 +35,8 @@ SOURCES += main.cpp\
|
||||
framefileio.cpp \
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filecomparatorwindow.cpp \
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||||
mainsettingsdialog.cpp \
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firmwareuploaderwindow.cpp
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firmwareuploaderwindow.cpp \
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discretestatewindow.cpp
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||||
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HEADERS += mainwindow.h \
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can_structs.h \
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@@ -59,7 +60,8 @@ HEADERS += mainwindow.h \
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config.h \
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filecomparatorwindow.h \
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mainsettingsdialog.h \
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firmwareuploaderwindow.h
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firmwareuploaderwindow.h \
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discretestatewindow.h
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FORMS += mainwindow.ui \
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graphingwindow.ui \
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@@ -73,7 +75,8 @@ FORMS += mainwindow.ui \
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dbcsignaleditor.ui \
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filecomparatorwindow.ui \
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mainsettingsdialog.ui \
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firmwareuploaderwindow.ui
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firmwareuploaderwindow.ui \
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discretestatewindow.ui
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||||
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DISTFILES +=
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+4
-2
@@ -217,7 +217,7 @@ void DBCHandler::loadDBCFile(QString filename)
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DBC_VAL val;
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while (tokenString.length() > 2)
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{
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regex.setPattern("(\\d+) \\\"(.*?)\\\" (.*)");
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regex.setPattern("(\\d+) \\\"(.*?)\\\"(.*)");
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match = regex.match(tokenString);
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||||
if (match.hasMatch())
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{
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@@ -225,7 +225,9 @@ void DBCHandler::loadDBCFile(QString filename)
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val.descript = match.captured(2);
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||||
//qDebug() << "sig val " << val.value << " desc " <<val.descript;
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sig->valList.append(val);
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tokenString = tokenString.right(tokenString.length() - match.captured(1).length() - match.captured(2).length() - 4);
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int rightSize = tokenString.length() - match.captured(1).length() - match.captured(2).length() - 4;
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if (rightSize > 0) tokenString = tokenString.right(rightSize);
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else tokenString = "";
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//qDebug() << "New token string: " << tokenString;
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}
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else tokenString = "";
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@@ -0,0 +1,196 @@
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#include "discretestatewindow.h"
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#include "ui_discretestatewindow.h"
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#include "mainwindow.h"
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DiscreteStateWindow::DiscreteStateWindow(const QVector<CANFrame> *frames, QWidget *parent) :
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QDialog(parent),
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ui(new Ui::DiscreteStateWindow)
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{
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ui->setupUi(this);
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modelFrames = frames;
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operatingState = DWStates::IDLE;
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timer = new QTimer();
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timer->setInterval(100);
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connect(ui->btnStart, SIGNAL(clicked(bool)), this, SLOT(handleStartButton()));
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connect(timer, SIGNAL(timeout()), this, SLOT(handleTick()));
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connect(MainWindow::getReference(), SIGNAL(framesUpdated(int)), this, SLOT(updatedFrames(int)));
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}
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DiscreteStateWindow::~DiscreteStateWindow()
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{
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timer->stop();
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||||
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for (int i = 0; i < stateFrames.count(); i++)
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{
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stateFrames[i]->clear();
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delete(stateFrames[i]);
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||||
}
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||||
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delete timer;
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delete ui;
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}
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void DiscreteStateWindow::updatedFrames(int numFrames)
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{
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||||
CANFrame thisFrame;
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if (numFrames == -1) //all frames deleted. Kill the display
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{
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}
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else if (numFrames == -2) //all new set of frames. Reset
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{
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}
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else //just got some new frames. See if they are relevant.
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||||
{
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||||
for (int i = modelFrames->count() - numFrames; i < modelFrames->count(); i++)
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||||
{
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||||
thisFrame = modelFrames->at(i);
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||||
if (operatingState == DWStates::IDLE) stateFrames[0]->append(thisFrame);
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||||
else stateFrames[currToggleState + 1]->append(thisFrame);
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||||
}
|
||||
}
|
||||
}
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||||
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||||
void DiscreteStateWindow::showEvent(QShowEvent* event)
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||||
{
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||||
QDialog::showEvent(event);
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||||
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||||
readSettings();
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||||
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qDebug() << "DiscreteState show event was processed";
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||||
}
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||||
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||||
void DiscreteStateWindow::closeEvent(QCloseEvent *event)
|
||||
{
|
||||
Q_UNUSED(event);
|
||||
writeSettings();
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||||
}
|
||||
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||||
void DiscreteStateWindow::readSettings()
|
||||
{
|
||||
QSettings settings;
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||||
if (settings.value("Main/SaveRestorePositions", false).toBool())
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||||
{
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||||
resize(settings.value("DiscreteState/WindowSize", QSize(400, 300)).toSize());
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||||
move(settings.value("DiscreteState/WindowPos", QPoint(50, 50)).toPoint());
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||||
}
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||||
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||||
}
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||||
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||||
void DiscreteStateWindow::writeSettings()
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||||
{
|
||||
QSettings settings;
|
||||
|
||||
if (settings.value("Main/SaveRestorePositions", false).toBool())
|
||||
{
|
||||
settings.setValue("DiscreteState/WindowSize", size());
|
||||
settings.setValue("DiscreteState/WindowPos", pos());
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||||
}
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||||
}
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void DiscreteStateWindow::updateStateLabel()
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{
|
||||
QPalette pal;
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||||
switch(operatingState)
|
||||
{
|
||||
case DWStates::IDLE:
|
||||
ui->lblStatus->setText("WAIT");
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||||
pal = ui->lblStatus->palette();
|
||||
pal.setColor(QPalette::WindowText, Qt::red);
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||||
ui->lblStatus->setPalette(pal);
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||||
break;
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||||
case DWStates::COUNTDOWN_SIGNAL:
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||||
ui->lblStatus->setText(QString::number(ticksUntilStateChange * 0.1, 'f', 1) + "...");
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||||
pal = ui->lblStatus->palette();
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pal.setColor(QPalette::WindowText, Qt::blue);
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ui->lblStatus->setPalette(pal);
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break;
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case DWStates::COUNTDOWN_WAITING:
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ui->lblStatus->setText("Return to resting state");
|
||||
pal = ui->lblStatus->palette();
|
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pal.setColor(QPalette::WindowText, Qt::red);
|
||||
ui->lblStatus->setPalette(pal);
|
||||
break;
|
||||
case DWStates::GETTING_SIGNAL:
|
||||
ui->lblStatus->setText("Go to state " + QString::number(currToggleState + 1));
|
||||
pal = ui->lblStatus->palette();
|
||||
pal.setColor(QPalette::WindowText, Qt::green);
|
||||
ui->lblStatus->setPalette(pal);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void DiscreteStateWindow::handleStartButton()
|
||||
{
|
||||
operatingState = DWStates::COUNTDOWN_SIGNAL;
|
||||
|
||||
ticksPerStateChange = ticksUntilStateChange = ui->spinFreq->value() * 10;
|
||||
numToggleStates = ui->spinStates->value();
|
||||
numIterations = ui->spinIterations->value();
|
||||
|
||||
currToggleState = 0;
|
||||
currIteration = 0;
|
||||
|
||||
for (int i = 0; i < stateFrames.count(); i++)
|
||||
{
|
||||
stateFrames[i]->clear();
|
||||
delete(stateFrames[i]);
|
||||
}
|
||||
|
||||
for (int j = 0; j <= numToggleStates; j++)
|
||||
{
|
||||
stateFrames.append(new QVector<CANFrame>());
|
||||
}
|
||||
|
||||
timer->start();
|
||||
}
|
||||
|
||||
void DiscreteStateWindow::handleTick()
|
||||
{
|
||||
switch (operatingState)
|
||||
{
|
||||
case DWStates::IDLE:
|
||||
break;
|
||||
case DWStates::COUNTDOWN_SIGNAL:
|
||||
ticksUntilStateChange--;
|
||||
if (ticksUntilStateChange == 0)
|
||||
{
|
||||
ticksUntilStateChange = ticksPerStateChange;
|
||||
operatingState = DWStates::GETTING_SIGNAL;
|
||||
}
|
||||
break;
|
||||
case DWStates::COUNTDOWN_WAITING:
|
||||
ticksUntilStateChange--;
|
||||
if (ticksUntilStateChange == 0)
|
||||
{
|
||||
ticksUntilStateChange = ticksPerStateChange;
|
||||
currIteration++;
|
||||
if (currIteration == numIterations)
|
||||
{
|
||||
operatingState = DWStates::IDLE;
|
||||
timer->stop();
|
||||
//call to calculate our findings here.
|
||||
}
|
||||
else operatingState = DWStates::COUNTDOWN_SIGNAL;
|
||||
}
|
||||
break;
|
||||
case DWStates::GETTING_SIGNAL:
|
||||
ticksUntilStateChange--;
|
||||
if (ticksUntilStateChange == 0)
|
||||
{
|
||||
ticksUntilStateChange = ticksPerStateChange;
|
||||
operatingState = DWStates::COUNTDOWN_WAITING;
|
||||
currToggleState++;
|
||||
if (currToggleState == numToggleStates) currToggleState = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
updateStateLabel();
|
||||
}
|
||||
|
||||
void DiscreteStateWindow::calculateResults()
|
||||
{
|
||||
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
#ifndef DISCRETESTATEWINDOW_H
|
||||
#define DISCRETESTATEWINDOW_H
|
||||
|
||||
#include <QDialog>
|
||||
#include <QTimer>
|
||||
#include "can_structs.h"
|
||||
|
||||
namespace Ui {
|
||||
class DiscreteStateWindow;
|
||||
}
|
||||
|
||||
namespace DWStates {
|
||||
enum DiscreteWindowState
|
||||
{
|
||||
IDLE,
|
||||
COUNTDOWN_SIGNAL,
|
||||
COUNTDOWN_WAITING,
|
||||
GETTING_SIGNAL
|
||||
};
|
||||
}
|
||||
|
||||
using namespace DWStates;
|
||||
class DiscreteStateWindow : public QDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit DiscreteStateWindow(const QVector<CANFrame> *frames, QWidget *parent = 0);
|
||||
~DiscreteStateWindow();
|
||||
void showEvent(QShowEvent*);
|
||||
|
||||
private slots:
|
||||
void updatedFrames(int);
|
||||
void handleStartButton();
|
||||
void handleTick();
|
||||
|
||||
private:
|
||||
Ui::DiscreteStateWindow *ui;
|
||||
const QVector<CANFrame> *modelFrames;
|
||||
QList< QVector<CANFrame> *> stateFrames;
|
||||
QTimer *timer;
|
||||
DiscreteWindowState operatingState;
|
||||
int ticksUntilStateChange;
|
||||
int ticksPerStateChange;
|
||||
int numToggleStates;
|
||||
int currToggleState;
|
||||
int numIterations;
|
||||
int currIteration;
|
||||
|
||||
void closeEvent(QCloseEvent *event);
|
||||
void readSettings();
|
||||
void writeSettings();
|
||||
void updateStateLabel();
|
||||
void calculateResults();
|
||||
};
|
||||
|
||||
#endif // DISCRETESTATEWINDOW_H
|
||||
@@ -0,0 +1,154 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>DiscreteStateWindow</class>
|
||||
<widget class="QDialog" name="DiscreteStateWindow">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>400</width>
|
||||
<height>300</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Single/Multi State WIndow</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item alignment="Qt::AlignHCenter">
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Candidate Matches:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QTreeWidget" name="treeMatches">
|
||||
<column>
|
||||
<property name="text">
|
||||
<string notr="true">1</string>
|
||||
</property>
|
||||
</column>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="0" column="1" alignment="Qt::AlignHCenter">
|
||||
<widget class="QLabel" name="label_3">
|
||||
<property name="text">
|
||||
<string>Number of States:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0" alignment="Qt::AlignHCenter">
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>Toggle Frequency (Seconds)</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QSpinBox" name="spinFreq">
|
||||
<property name="minimum">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>30</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>2</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QSpinBox" name="spinStates">
|
||||
<property name="minimum">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>20</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="2" alignment="Qt::AlignHCenter">
|
||||
<widget class="QLabel" name="label_4">
|
||||
<property name="text">
|
||||
<string>Iterations</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="2">
|
||||
<widget class="QSpinBox" name="spinIterations">
|
||||
<property name="minimum">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>10</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="btnStart">
|
||||
<property name="text">
|
||||
<string>Go for it</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item alignment="Qt::AlignHCenter">
|
||||
<widget class="QLabel" name="lblStatus">
|
||||
<property name="palette">
|
||||
<palette>
|
||||
<active>
|
||||
<colorrole role="WindowText">
|
||||
<brush brushstyle="SolidPattern">
|
||||
<color alpha="255">
|
||||
<red>255</red>
|
||||
<green>0</green>
|
||||
<blue>0</blue>
|
||||
</color>
|
||||
</brush>
|
||||
</colorrole>
|
||||
</active>
|
||||
<inactive>
|
||||
<colorrole role="WindowText">
|
||||
<brush brushstyle="SolidPattern">
|
||||
<color alpha="255">
|
||||
<red>255</red>
|
||||
<green>0</green>
|
||||
<blue>0</blue>
|
||||
</color>
|
||||
</brush>
|
||||
</colorrole>
|
||||
</inactive>
|
||||
<disabled>
|
||||
<colorrole role="WindowText">
|
||||
<brush brushstyle="SolidPattern">
|
||||
<color alpha="255">
|
||||
<red>120</red>
|
||||
<green>120</green>
|
||||
<blue>120</blue>
|
||||
</color>
|
||||
</brush>
|
||||
</colorrole>
|
||||
</disabled>
|
||||
</palette>
|
||||
</property>
|
||||
<property name="font">
|
||||
<font>
|
||||
<family>Nirmala UI</family>
|
||||
<pointsize>26</pointsize>
|
||||
<weight>75</weight>
|
||||
<bold>true</bold>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>WAIT</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
||||
+16
-1
@@ -10,9 +10,13 @@
|
||||
|
||||
/*
|
||||
Things that were planned for the GVRET-PC project but never completed.
|
||||
|
||||
Single / Multi state - The goal is to find bits that change based on toggles or discrete state items (shifters, etc)
|
||||
|
||||
Range state - Find things that range like accelerator pedal inputs, road speed, tach, etc
|
||||
|
||||
fuzzy scope - Try to find potential places where a given value might be stored - offer guesses and the program tries to find candidates for you
|
||||
or, try to find things that appear to be multi-byte integers
|
||||
*/
|
||||
|
||||
QString MainWindow::loadedFileName = "";
|
||||
@@ -105,6 +109,7 @@ MainWindow::MainWindow(QWidget *parent) :
|
||||
comparatorWindow = NULL;
|
||||
settingsDialog = NULL;
|
||||
firmwareUploaderWindow = NULL;
|
||||
discreteStateWindow = NULL;
|
||||
dbcHandler = new DBCHandler;
|
||||
bDirty = false;
|
||||
inhibitFilterUpdate = false;
|
||||
@@ -226,6 +231,12 @@ MainWindow::~MainWindow()
|
||||
delete settingsDialog;
|
||||
}
|
||||
|
||||
if (discreteStateWindow)
|
||||
{
|
||||
discreteStateWindow->close();
|
||||
delete discreteStateWindow;
|
||||
}
|
||||
|
||||
delete ui;
|
||||
delete dbcHandler;
|
||||
model->clearFrames();
|
||||
@@ -1001,7 +1012,11 @@ void MainWindow::showComparisonWindow()
|
||||
|
||||
void MainWindow::showSingleMultiWindow()
|
||||
{
|
||||
//not done yet
|
||||
if (!discreteStateWindow)
|
||||
{
|
||||
discreteStateWindow = new DiscreteStateWindow(model->getListReference());
|
||||
}
|
||||
discreteStateWindow->show();
|
||||
}
|
||||
|
||||
void MainWindow::showRangeWindow()
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#include "dbcmaineditor.h"
|
||||
#include "mainsettingsdialog.h"
|
||||
#include "firmwareuploaderwindow.h"
|
||||
#include "discretestatewindow.h"
|
||||
|
||||
namespace Ui {
|
||||
class MainWindow;
|
||||
@@ -118,6 +119,7 @@ private:
|
||||
DBCMainEditor *dbcMainEditor;
|
||||
FileComparatorWindow *comparatorWindow;
|
||||
MainSettingsDialog *settingsDialog;
|
||||
DiscreteStateWindow *discreteStateWindow;
|
||||
FirmwareUploaderWindow *firmwareUploaderWindow;
|
||||
|
||||
//various private storage
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
#include "can_structs.h"
|
||||
#include "canframemodel.h"
|
||||
|
||||
namespace SERIALSTATE {
|
||||
|
||||
enum STATE //keep this enum synchronized with the Arduino firmware project
|
||||
{
|
||||
IDLE,
|
||||
@@ -24,6 +26,9 @@ enum STATE //keep this enum synchronized with the Arduino firmware project
|
||||
SET_SINGLEWIRE_MODE
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
using namespace SERIALSTATE;
|
||||
class SerialWorker : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
Reference in New Issue
Block a user