Partial implementation of a more generic and multi-threaded version of
the frame sender. Now a simplified interface is attached to the main window as well. Doesn't necessarily work just yet...
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#ifndef FRAMESENDEROBJECT_H
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#define FRAMESENDEROBJECT_H
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#include <QElapsedTimer>
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#include <QTimer>
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#include <QHash>
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#include <QThread>
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#include <QDebug>
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#include <QMutex>
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#include "can_structs.h"
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#include "connections/canconmanager.h"
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#include "can_trigger_structs.h"
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#include "dbc/dbchandler.h"
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class FrameSenderObject : public QObject
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{
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Q_OBJECT
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public:
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FrameSenderObject(const QVector<CANFrame> *frames);
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~FrameSenderObject();
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public slots:
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/**
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* @brief start the device. This calls piStarted
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* @note starts the working thread if required (piStart is called in the working thread context)
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*/
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void initialize();
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/**
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* @brief stop the device. This calls piStop
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* @note if a working thread is used, piStop is called before exiting the working thread
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*/
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void finalize();
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void startSending();
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void stopSending();
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void addSendRecord(FrameSendData record);
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void removeSendRecord(int idx);
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FrameSendData *getSendRecordRef(int idx);
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signals:
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private slots:
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void timerTriggered();
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void updatedFrames(int);
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private:
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QList<CANFrame> sendingList;
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int currentPosition;
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QTimer *sendingTimer;
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QElapsedTimer sendingElapsed;
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quint64 sendingLastTimeStamp;
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int statusCounter;
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QList<FrameSendData> sendingData;
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QThread* mThread_p;
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QHash<int, CANFrame> frameCache; //hash with frame ID as the key and the most recent frame as the value
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const QVector<CANFrame> *modelFrames;
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bool inhibitChanged = false;
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QMutex mutex;
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DBCHandler *dbcHandler;
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void doModifiers(int);
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int fetchOperand(int, ModifierOperand);
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CANFrame* lookupFrame(int, int);
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void buildFrameCache();
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void processIncomingFrame(CANFrame *frame);
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/**
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* @brief starts the device
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*/
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void piStart();
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/**
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* @brief stops the device
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*/
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void piStop();
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};
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#endif // FRAMESENDEROBJECT_H
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