Reorganized source code
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#ifndef FUZZINGWINDOW_H
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#define FUZZINGWINDOW_H
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#include <QDialog>
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#include <QListWidget>
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#include <QTimer>
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#include "can_structs.h"
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namespace Ui {
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class FuzzingWindow;
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}
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namespace BitSequenceType
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{
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enum
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{
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Sequential,
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Sweeping,
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Random
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};
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}
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class FuzzingWindow : public QDialog
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{
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Q_OBJECT
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public:
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explicit FuzzingWindow(const QVector<CANFrame> *frames, QWidget *parent = 0);
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~FuzzingWindow();
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signals:
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void sendCANFrame(const CANFrame *);
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void sendFrameBatch(const QList<CANFrame> *);
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private slots:
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void changePlaybackSpeed(int newSpeed);
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void timerTriggered();
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void clearAllFilters();
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void setAllFilters();
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void toggleFuzzing();
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void idListChanged(QListWidgetItem *item);
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void bitfieldClicked(int, int);
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void changedNumDataBytes(int newVal);
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void updatedFrames(int numFrames);
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private:
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Ui::FuzzingWindow *ui;
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const QVector<CANFrame> *modelFrames;
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QTimer *fuzzTimer;
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QList<int> foundIDs;
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QList<int> selectedIDs;
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QList<CANFrame> sendingBuffer;
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int startID, endID, currentID, currentIdx;
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bool seqIDScan, rangeIDSelect;
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int bitSequenceType;
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bool currentlyFuzzing;
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uint8_t currentBytes[8];
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uint8_t bitGrid[64];
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uint8_t numBits;
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uint64_t bitAccum;
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int numSentFrames;
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void refreshIDList();
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void calcNextID();
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void calcNextBitPattern();
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void redrawGrid();
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};
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#endif // FUZZINGWINDOW_H
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