Reorganized source code
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@@ -0,0 +1,346 @@
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#include "discretestatewindow.h"
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#include "ui_discretestatewindow.h"
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#include "mainwindow.h"
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DiscreteStateWindow::DiscreteStateWindow(const QVector<CANFrame> *frames, QWidget *parent) :
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QDialog(parent),
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ui(new Ui::DiscreteStateWindow)
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{
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ui->setupUi(this);
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modelFrames = frames;
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operatingState = DWStates::IDLE;
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timer = new QTimer();
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timer->setInterval(100);
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isRealtime = ui->rbRealtime->isChecked();
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typeChanged();
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connect(ui->btnStart, SIGNAL(clicked(bool)), this, SLOT(handleStartButton()));
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connect(timer, SIGNAL(timeout()), this, SLOT(handleTick()));
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connect(MainWindow::getReference(), SIGNAL(framesUpdated(int)), this, SLOT(updatedFrames(int)));
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connect(ui->rbLogged, SIGNAL(clicked(bool)), this, SLOT(typeChanged()));
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connect(ui->rbRealtime, SIGNAL(clicked(bool)), this, SLOT(typeChanged()));
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connect(ui->btnAll, &QAbstractButton::clicked,
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[=]()
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{
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for (int i = 0; i < ui->listID->count(); i++)
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{
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QListWidgetItem *item = ui->listID->item(i);
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item->setCheckState(Qt::Checked);
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idFilters[Utility::ParseStringToNum(item->text())] = true;
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}
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});
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connect(ui->btnNone, &QAbstractButton::clicked,
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[=]()
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{
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for (int i = 0; i < ui->listID->count(); i++)
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{
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QListWidgetItem *item = ui->listID->item(i);
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item->setCheckState(Qt::Unchecked);
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idFilters[Utility::ParseStringToNum(item->text())] = false;
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}
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});
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connect(ui->listID, &QListWidget::itemChanged,
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[=](QListWidgetItem *item)
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{
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bool isChecked = false;
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int id = Utility::ParseStringToNum(item->text());
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if (item->checkState() == Qt::Checked) isChecked = true;
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idFilters[id] = isChecked;
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});
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refreshFilterList();
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}
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DiscreteStateWindow::~DiscreteStateWindow()
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{
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timer->stop();
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for (int i = 0; i < stateFrames.count(); i++)
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{
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stateFrames[i]->clear();
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delete(stateFrames[i]);
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}
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delete timer;
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delete ui;
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}
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void DiscreteStateWindow::typeChanged()
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{
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if (ui->rbLogged->isChecked())
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{
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ui->spinFreq->setEnabled(false);
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ui->spinIterations->setEnabled(false);
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ui->lblStatus->setEnabled(false);
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ui->spinMaxBits->setEnabled(true);
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ui->spinMinBits->setEnabled(true);
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ui->listID->setEnabled(true);
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ui->btnAll->setEnabled(true);
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ui->btnNone->setEnabled(true);
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isRealtime = false;
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}
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else
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{
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ui->spinFreq->setEnabled(true);
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ui->spinIterations->setEnabled(true);
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ui->lblStatus->setEnabled(true);
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ui->spinMaxBits->setEnabled(false);
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ui->spinMinBits->setEnabled(false);
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ui->listID->setEnabled(false);
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ui->btnAll->setEnabled(false);
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ui->btnNone->setEnabled(false);
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isRealtime = true;
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}
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}
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void DiscreteStateWindow::updatedFrames(int numFrames)
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{
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CANFrame thisFrame;
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if (numFrames == -1) //all frames deleted. Kill the display
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{
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ui->listID->clear();
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idFilters.clear();
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}
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else if (numFrames == -2) //all new set of frames. Reset
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{
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refreshFilterList();
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}
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else //just got some new frames. See if they are relevant.
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{
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if (numFrames > modelFrames->count()) return;
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for (int i = modelFrames->count() - numFrames; i < modelFrames->count(); i++)
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{
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thisFrame = modelFrames->at(i);
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if (!idFilters.contains(thisFrame.ID))
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{
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idFilters.insert(thisFrame.ID, true);
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QListWidgetItem* listItem = new QListWidgetItem(Utility::formatNumber(thisFrame.ID), ui->listID);
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listItem->setFlags(listItem->flags() | Qt::ItemIsUserCheckable); // set checkable flag
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listItem->setCheckState(Qt::Checked); //default all filters to be set active
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}
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if (operatingState == DWStates::IDLE) stateFrames[0]->append(thisFrame);
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else stateFrames[currToggleState + 1]->append(thisFrame);
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}
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}
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}
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void DiscreteStateWindow::refreshFilterList()
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{
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int id;
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idFilters.clear();
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ui->listID->clear();
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for (int i = 0; i < modelFrames->length(); i++)
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{
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id = modelFrames->at(i).ID;
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if (!idFilters.contains(id))
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{
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idFilters.insert(id, true);
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QListWidgetItem* listItem = new QListWidgetItem(Utility::formatNumber(id), ui->listID);
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listItem->setFlags(listItem->flags() | Qt::ItemIsUserCheckable); // set checkable flag
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listItem->setCheckState(Qt::Checked); //default all filters to be set active
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}
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}
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ui->listID->sortItems();
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}
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void DiscreteStateWindow::showEvent(QShowEvent* event)
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{
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QDialog::showEvent(event);
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readSettings();
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qDebug() << "DiscreteState show event was processed";
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}
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void DiscreteStateWindow::closeEvent(QCloseEvent *event)
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{
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Q_UNUSED(event);
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writeSettings();
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}
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void DiscreteStateWindow::readSettings()
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{
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QSettings settings;
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if (settings.value("Main/SaveRestorePositions", false).toBool())
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{
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resize(settings.value("DiscreteState/WindowSize", QSize(400, 300)).toSize());
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move(settings.value("DiscreteState/WindowPos", QPoint(50, 50)).toPoint());
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}
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}
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void DiscreteStateWindow::writeSettings()
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{
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QSettings settings;
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if (settings.value("Main/SaveRestorePositions", false).toBool())
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{
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settings.setValue("DiscreteState/WindowSize", size());
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settings.setValue("DiscreteState/WindowPos", pos());
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}
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}
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void DiscreteStateWindow::updateStateLabel()
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{
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QPalette pal;
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switch(operatingState)
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{
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case DWStates::IDLE:
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ui->lblStatus->setText("IDLE");
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pal = ui->lblStatus->palette();
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pal.setColor(QPalette::WindowText, Qt::red);
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ui->lblStatus->setPalette(pal);
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break;
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case DWStates::COUNTDOWN_SIGNAL:
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ui->lblStatus->setText(QString::number(ticksUntilStateChange * 0.1, 'f', 1) + "...");
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pal = ui->lblStatus->palette();
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pal.setColor(QPalette::WindowText, Qt::blue);
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ui->lblStatus->setPalette(pal);
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break;
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case DWStates::COUNTDOWN_WAITING:
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ui->lblStatus->setText("Wait....");
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pal = ui->lblStatus->palette();
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pal.setColor(QPalette::WindowText, Qt::red);
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ui->lblStatus->setPalette(pal);
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break;
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case DWStates::GETTING_SIGNAL:
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ui->lblStatus->setText("Go to state " + QString::number(currToggleState + 1));
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pal = ui->lblStatus->palette();
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pal.setColor(QPalette::WindowText, Qt::green);
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ui->lblStatus->setPalette(pal);
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break;
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case DWStates::DONE:
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ui->lblStatus->setText("DONE");
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pal = ui->lblStatus->palette();
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pal.setColor(QPalette::WindowText, Qt::green);
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ui->lblStatus->setPalette(pal);
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break;
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}
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}
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void DiscreteStateWindow::handleStartButton()
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{
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if (isRealtime)
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{
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operatingState = DWStates::COUNTDOWN_SIGNAL;
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ticksPerStateChange = ticksUntilStateChange = ui->spinFreq->value() * 10;
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numToggleStates = ui->spinStates->value();
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numIterations = ui->spinIterations->value();
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currToggleState = 0;
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currIteration = 0;
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for (int i = stateFrames.count() - 1; i > 0; i--)
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{
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stateFrames[i]->clear();
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stateFrames.removeAt(i);
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}
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for (int j = 0; j <= numToggleStates; j++)
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{
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stateFrames.append(new QVector<CANFrame>());
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}
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timer->start();
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}
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else
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{
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calculateResults();
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}
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}
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void DiscreteStateWindow::handleTick()
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{
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switch (operatingState)
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{
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case DWStates::IDLE:
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break;
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case DWStates::COUNTDOWN_SIGNAL:
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ticksUntilStateChange--;
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if (ticksUntilStateChange == 0)
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{
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ticksUntilStateChange = ticksPerStateChange;
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operatingState = DWStates::GETTING_SIGNAL;
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}
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break;
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case DWStates::COUNTDOWN_WAITING:
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ticksUntilStateChange--;
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if (ticksUntilStateChange == 0)
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{
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ticksUntilStateChange = ticksPerStateChange;
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currIteration++;
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if (currIteration > numIterations)
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{
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operatingState = DWStates::IDLE;
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timer->stop();
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calculateResults();
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}
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else operatingState = DWStates::COUNTDOWN_SIGNAL;
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}
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break;
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case DWStates::GETTING_SIGNAL:
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ticksUntilStateChange--;
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if (ticksUntilStateChange == 0)
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{
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ticksUntilStateChange = ticksPerStateChange;
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operatingState = DWStates::COUNTDOWN_WAITING;
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currToggleState++;
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if (currToggleState > numToggleStates) currToggleState = 0;
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}
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break;
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}
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updateStateLabel();
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}
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void DiscreteStateWindow::calculateResults()
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{
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int minBits, maxBits;
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if (isRealtime)
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{
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}
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else //use already loaded frames from main cache
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{
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//basic overview: run through all ID filters and see if it is enabled.
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//If so add it to a giant list of messages by ID where each ID has its own
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//list of messages
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//Then, for each ID start a loop that runs from largest bits to smallest bits for scan
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//For each value run through the algorithm for all messages. At the end list any matches
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//the simplest approach seems to be to grab that number of bits and then record every
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//unique value. IF the # of unique values is the same as the number of states then
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//we've got a match.It should be noted that the # of states must be at least 2 - the idle
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//state is 1 and then a second state at the minimum. Turn signals might be 3 states then
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minBits = ui->spinMinBits->value();
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maxBits = ui->spinMaxBits->value();
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QHash<int, bool>::const_iterator it;
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QList<CANFrame> frameCache;
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for (it = idFilters.begin(); it != idFilters.end(); ++it)
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{
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if (it.value())
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{
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frameCache.clear();
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for (int i = 0; i < modelFrames->count(); i++)
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{
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if (modelFrames->at(i).ID == it.key()) frameCache.append(modelFrames->at(i));
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}
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for (int bits = maxBits; bits >= minBits; bits--)
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{
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QList<int> values;
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}
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}
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}
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}
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}
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